February 12th, 2010

Jul. 15th 2009: “Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers, ultimately however this decision lies with our publisher.”

Feb. 12th 2010: “Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience “Alan Wake” was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive.”

What a heap of bovine excrement. By what logic is it not preferable to have a more “intimate” experience with the game Remedy is billing as a “psychological action thriller”?

Hooray. Take a cue, Redlynx, and give us a PC version of Trials HD.

I’m not sure that the first Bioshock had color blind accommodation, but it definitely had gamepad support and (after a patch) proper widescreen scaling. How and why do you remove such functionality in a sequel built on the same technology?

This is a fascinating feature about the best character in Mass Effect 2. For some nice shots (and potential wallpapers) of Thane, check out my Mass Effect 2 screenshot collection.

Still bracing for disaster.

I’ve liked and used SteelSeries mice and mousepads for the last few years because of their quality and customer service; now their chief marketing officer is publicly decrying one of the most effective marketing terms in his industry? SteelSeries, be my Valentine.

Have $5 worth of fun for $0.

November 7th, 2009

Now, go forth and recreate Baldur’s Gate. I’ll check back in 2015.

This doesn’t bother me because Rage isn’t an established franchise for which I have expectations. Besides that, in contrast with Modern Warfare 2, the multiplayer isn’t what interests me about Rage.

Cue warm fuzzies.

My contribution: *sigh*

That’s cool, I’m not overly concerned about buying their game.

As apprehensive as I am about the new focus on co-op, a whole new city sounds great. I still play Skate 2 almost every day, but San Vanelona is starting to feel a bit familiar.

August 15th, 2009

If I hadn’t been fortunate enough to snag a code for it from Ben Kuchera’s Twitter feed, I probably wouldn’t be paying attention to Trials HD right now. I had written it off as a port-and-rename of the PC version, Trials 2: Second Edition, but there is actually more to it than that. There are a bunch of mini-games, unlockable bikes (with varying performance), and a level editor. The bike physics also feel markedly different — not necessarily better, but heavier. These heavier physics have made climbing easier, but it’s now harder to pull off flips and wheelies.

Although Trials HD’s features are a strong argument for choosing it over Trials 2, Trials 2 is no less of a good game than it was before, and it’s cheaper. There’s also the possibility that Trials HD will come to PC (where it would be HDer). A thread on the Trials 2 Steam forum has a developer response saying, “At the time is only for Xbox 360.” If I didn’t already win a free code, I would be waiting to hear more about that.

Unless “configure and run their own private servers” means mod support — which would be great news for players if true — I hope they have more than just private servers planned for subscribers. I say this because I want to see Quake Live succeed; it’s unfortunate that selling ads isn’t working out for them.

Don’t let them think crap like this is okay: stop using Digsby. I recommend Pidgin or Miranda IM as alternatives.

I skimmed this. Not because it’s so long, but because I realized that I don’t want to know everything about Rage before I play it. I don’t need to know anything else. No matter what happens, I’m going to buy it, and I’m going to play it. I did watch the trailer, though, and it made me happy.

February 20th, 2009

Don't call it an iFluid.The latest Steam Weekend Sale for February 20th through the 22nd is debuting a new indie game bundle for just $9.99. Inside the pack are several games that have been featured here at Downloadable Suicide including Eets, Trials 2 and the recently expanded Gravitron 2. Also included in the package are I-Fluid and the multiplayer version of the award-winning RTS Darwinia, Multiwinia. After the sale, the bundle (if it still exists) will cost $44.95.

January 29th, 2009

Chaos Theory is an independent casual game created by German developer blurredvision. The objective of each level in the game is to populate particle collectors with magnetically charged particles. Objects placed throughout each level, each with their own behavior and rules, will help get the particles to their destination. Ample dexterity, short term memory, and timing will be called upon to complete most of the later levels.

Tutorials which introduce new mechanics are peppered throughout Chaos Theory’s levels. This applied-learning helps difficulty ramp up at a pretty even pace through about the first third of the game, but a close relationship with the “retry” or “skip” button will quickly develop thereafter. While solving levels is rewarding in its own right, there are also Steam achievements and a level editor bundled for enthusiasts.
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November 20th, 2008

I may have a problem. I’m noticing a trend in my gaming habits where I am being drawn to games that present seemingly impossible objectives and where guaranteed frustration is considered a feature. And I like it. I like it so much that I feel compelled to recommend these games here at DoSu. From Trials 2 and Trackmania to Love and Geometry Wars; I’m just glad that these games don’t come on discs or I may have destroyed them by now. This week’s cheap game is no different.

Created, developed and published by X-Out of Dark Castle Software, Gravitron 2 is a classically styled arcade shoot’em up where gravity and inertia are both your best friend and greatest foe.
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September 24th, 2008

I’ve played Trials 2: Second Edition for well over four hours, cumulatively. In fact, this week alone I have played for just over five. I keep finding myself coming back to Trials 2 because the developer, Redlynx, seems pretty intent on keeping it up-to-date and filled with brand new content in the form of free updates. Since I first posted my original Trials 2 article, it has been patched twice from 1.06 to 1.07, and finally this last week to 1.08. With these updates comes engine improvements and optimizations, stability tweaks and most importantly, new downloadable tracks.

Version 1.08 of Trials 2 was delivered on September 18th with netbooks like the ASUS Eeepc and MSI Wind in mind, featuring a slew of graphics engine updates including a low graphics mode and VRAM usage optimizations. Trials 2 has also been certified for triple-display gameplay at resolutions up to 5040×1050 (somebody do that and send us pictures). Additionally, 14 new tracks were added for free. As a result of the graphics engine additions, changes and optimzations, Trials 2 also has a new set of minimum recommended system requirements. Those revised requirements as well as the rest of the lengthy 1.08 patch notes can be viewed at the official Trials 2: Second Edition forums.