January 5th, 2009

Four out of five ain't bad.Though I just finished ranting about how useless an endeavor creating year-end wrap-ups and best-of lists is, I do appreciate reading them from time to time. In the case of best-of comic book lists, it gives me an idea of what collections and on-going series’ I should look into catching up on.

Comic Book Resources has compiled and released their best 100 comics of 2008 list. I’m bringing it up here because four of the five books ongoing in 2008 that I’ve recommended via Comic Tips have placed in CBR’s list. I think this is as good a time as any to say: told you so!

The four comics in CBR’s top 100 of 2008 that I’ve said you should be reading are as follows:

I was absolutely thrilled to see RASL in the top ten. I’ve voiced my concerns for it and its quarterly release schedule in the past, and it’s good to see it getting some recognition for being something special. I was disappointed to not see any Jonathan Hickman books in the mix; I’d imagine that the delays affecting his books have caused many to wait for trades. I would also liked to have seen House of Mystery in the list, but everything else feels just about right.

One thing is for certain: I need to read this Criminal TPB that has been sitting on my desk for three months.

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January 2nd, 2009

Gravitron 2 Map Pack 1An update for Gravitron 2 has just been released in the form of a 15 level map pack. These new levels can be accessed from the game’s main menu by cycling the “Map Pack” setting. Be advised that starting a game on the new map pack will overwrite your progress on the original map pack and you’ll have to start over.

Steam users will get this update pushed to them automatically. If you purchased Gravitron 2 directly from the developer’s site you’ll now find a patch available there.

December 3rd, 2008

1UP.com produces many fine gaming podcasts such as 1UP Yours, Retronauts and LAN Party (previously GFW Radio). While they are all worth listening to, the podcast formerly known as EGM Live and currently known as 1UP FM offers something unique: The Backlog.

The Backlog is a feature at the tail end of each week’s episode where some 1UP editors get together to discuss some cult classic games that the majority of gamers probably skipped in favor of some of the more well-marketed releases of their time. The game that the editors play is voted on by the community in forum polls. The editors all play separately, on their own time, often on differing systems. Meeting each week, for as many weeks as it takes, they discuss their progress and give their thoughts on the games. Each segment runs for about thirty minutes or more. So far Backlog has featured Shadow of the Colossus, Psychonauts, Indigo Prophecy (AKA Fahrenheit), and STALKER. Special guests relevant to each game are not a rarity. During the final segment for Psychonauts they were joined by lead designer Tim Schafer. After playing Indigo Prophecy they interviewed producer Constantine Hantzopoulos. I don’t believe they had a special guest for Shadow of the Colossus or STALKER; it’s likely that a language barrier was to blame.

If you’re wondering why I’m turning you on to this now, it’s because this week on the 12/01/08 episode of 1UP FM (at 73:15!) began the discussion of Beyond Good & Evil. You may recall BG&E being featured here at Downloadable Suicide as a cheap game that you need to play back in June. Did you play? Doing so has never made more sense than it does now.

November 13th, 2008

Back in April I wrote a bit about a few of the games that I was looking forward to most this year. That article has remained pretty popular over the months, and since the future which that feature referred to is now, I thought I would do a follow-up. A few gaming trade shows, a major merger of two gaming juggernauts and a development delay or two later, not quite all of the games on my list have been released yet, but I have gotten my hands on several.

Let’s revisit these in order, shall we?
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October 1st, 2008

Third party Wii titles are a dime a dozen. Many don’t succeed, mostly due to quality, but also in no small part due to underexposure and Nintendo’s failure to properly promote them. A couple recent examples are Zack & Wiki and Boom Blox. Fun, well executed games that just didn’t have very stellar sales. One game I am hoping will not fall by the wayside is the Wii version of De Blob. You may remember this as one of the first cheap games featured here as Downloadable Suicide.

In my original article I mentioned that THQ is bringing it to Wii and DS sometime in 2008. The Wii version dropped a week or two ago and seems to have been met with critical success. It’s currently the 17th highest ranked Wii game on Metacritic with an average score of 82. Worthplaying gave it a 90 and said “It is a rare game that can appeal equally well to both the casual and hardcore crowds, yet de Blob does just that.”. EuroGamer had a grim comment that I hope won’t turn out to be true, “Probably the best and worst thing about de Blob is that it’s got ‘Destined For Cult Status’ written all over it.” GamePlayer felt De Blob worthy of a perfect 10 saying that it is “The first third-party Wii game that would have Mr Miyamoto bowing in awed respect.” Nice.

Reviews aside, the purpose of this post is simply to remind you about De Blob and its roots as a student project on the PC. While the breadth of its gameplay has evolved significantly during its transition to the Wii, its whimsical spirit and aesthetics appear to have stayed intact. Check it out on PC and consider giving it a look if you happen to own a Wii. The DS version looks like it’s going to bake a bit longer before it’s ready for consumption; it’s the version that I’ll be giving a try.

September 24th, 2008

I’ve played Trials 2: Second Edition for well over four hours, cumulatively. In fact, this week alone I have played for just over five. I keep finding myself coming back to Trials 2 because the developer, Redlynx, seems pretty intent on keeping it up-to-date and filled with brand new content in the form of free updates. Since I first posted my original Trials 2 article, it has been patched twice from 1.06 to 1.07, and finally this last week to 1.08. With these updates comes engine improvements and optimizations, stability tweaks and most importantly, new downloadable tracks.

Version 1.08 of Trials 2 was delivered on September 18th with netbooks like the ASUS Eeepc and MSI Wind in mind, featuring a slew of graphics engine updates including a low graphics mode and VRAM usage optimizations. Trials 2 has also been certified for triple-display gameplay at resolutions up to 5040×1050 (somebody do that and send us pictures). Additionally, 14 new tracks were added for free. As a result of the graphics engine additions, changes and optimzations, Trials 2 also has a new set of minimum recommended system requirements. Those revised requirements as well as the rest of the lengthy 1.08 patch notes can be viewed at the official Trials 2: Second Edition forums.

September 24th, 2008

In spite of rumors of its impending demise, Dungeon Runners – a free-to-play MMORPG featured here at DoSu – continues to be supported by the remaining developers of NCSoft Austin. A major update was released today that adds guilds (called “posses”), player blogs (pages that track character progress similar to the service that SOE offers for their games), as well as several engine updates, including a refinement of their shader system and the addition of specular lighting. Full patch notes are available at the game’s official website.