December 3rd, 2008

1UP.com produces many fine gaming podcasts such as 1UP Yours, Retronauts and LAN Party (previously GFW Radio). While they are all worth listening to, the podcast formerly known as EGM Live and currently known as 1UP FM offers something unique: The Backlog.

The Backlog is a feature at the tail end of each week’s episode where some 1UP editors get together to discuss some cult classic games that the majority of gamers probably skipped in favor of some of the more well-marketed releases of their time. The game that the editors play is voted on by the community in forum polls. The editors all play separately, on their own time, often on differing systems. Meeting each week, for as many weeks as it takes, they discuss their progress and give their thoughts on the games. Each segment runs for about thirty minutes or more. So far Backlog has featured Shadow of the Colossus, Psychonauts, Indigo Prophecy (AKA Fahrenheit), and STALKER. Special guests relevant to each game are not a rarity. During the final segment for Psychonauts they were joined by lead designer Tim Schafer. After playing Indigo Prophecy they interviewed producer Constantine Hantzopoulos. I don’t believe they had a special guest for Shadow of the Colossus or STALKER; it’s likely that a language barrier was to blame.

If you’re wondering why I’m turning you on to this now, it’s because this week on the 12/01/08 episode of 1UP FM (at 73:15!) began the discussion of Beyond Good & Evil. You may recall BG&E being featured here at Downloadable Suicide as a cheap game that you need to play back in June. Did you play? Doing so has never made more sense than it does now.

June 13th, 2008

When I first considered tackling the vast library of GameTap games for our cheap gaming feature, the first title that popped into my mind was Beyond Good & Evil. Subsequent deeper considerations unavoidably retrieved the same result. It grabs you by the soul. I’ll try and restrain repeating the “propaganda”. So, with news of the sequel on its way, let’s discuss the original.

Released in late 2003 to positive reviews, the game nevertheless sold rather poorly. It was a new franchise with an image that didn’t grab gamers’ attention… until later. Through word of mouth alone BG&E steadily grew a base of adoring fans long after it was considered a financial failure.
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