January 20th, 2010

I use this image of stars to symbolize the future even though the light is actually from the distant past. SPACE.To celebrate the beginning of Downloadable Suicide’s third year, I’m looking toward the future and sorting out which of 2010′s games I want to play. Only two games from last year’s post actually came out (Company of Heroes: Tales of Valor, Dragon Age: Origins), but I’ve managed to play them both. This time I’ve tried to choose games that I’m pretty sure will launch this year, and I’ve added a section for games that might be announced.
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January 15th, 2010

DICE won’t profit, but that’s not to say EA won’t. Still, I’m not bothered.

Very cool idea. If you haven’t, get Peggle, and then get these levels.

I’m so glad that the girls are back, and with Gail Simone writing them, as it should be. If it’s as good as her previous run was, she’ll be writing the two best team books in comics — one team of heroes, and one of villains.

I told you, I’ve got the hot scoop right here. Where’s my check?

Right. Let’s see some details and gameplay at E3, then.

Never before has using the cliché “don’t judge a book by its cover” felt more appropriate.

Vx6 (as I call it — “VVVVVV” is obnoxious) is a good game. Nearly everyone on the Internet has written about it in the last few days, so I don’t feel a need to (just yet). Do read Kieron Gillen’s article, though. Skip to “When I started playing this” if his massive post is intimidating, or if you already know a bit about the game — that’s where it gets interesting (albeit hard to decipher). Also see Giant Bomb’s Quick Look below.

January 13th, 2010

My recent Bearly Noteworthy post got me thinking about what I’d do to improve Steam. I thought about the features that I’ve wished for over the years, and I compiled them. Most of my suggestions are UI and Steam Community enhancements meant to give we users greater control over how our friends, our games, and our data are organized.

Social & Organizational

  • Allow users to create and name groups in the My Games and Friends lists; make them sortable.
  • Display the number and names of friends who own a game in a column in the My Games list. Also display the size of each game in a column in the My Games list
  • Make the Community Blotter more significant by integrating it with the existing Steam notifications system. On a related note, allow users to disable event notifications for individual groups.
  • Track the played time of non-Steam games launched through Steam.
  • Expand instant messaging features by making chat containers tabbed, and allow group chat rooms to exist inside them; this will encourage users to join group chat rooms. Additionally, expand Steam Friends so users can access other IM accounts (AIM, Windows Live Messenger) through it and through the overlay; tabbed chat containers make this practical.
  • Add user ratings and user reviews to the game store. Only allow users to rate and review games that they own. Allow other users to vote for or against the helpfulness of reviews, and allow users to comment on reviews.
  • Expand Steam Cloud by synchronizing favorite servers and server history. Consider allowing users to define custom sync options for files which Steam Cloud doesn’t officially support.

Miscellaneous

  • Expand the selection of Source mods hosted by the Steam store.
  • Add an audio player to the Steam overlay.
  • Open the server browser to plug-ins that add support for unsupported games; see Qtracker.
  • Abandon Internet Explorer as the renderer for the store page and as the Community Overlay browser; consider WebKit since it’s open source and multiplatform.

When Steam Community launched in 2007, I thought many of these features would have been added by now, but Steam’s evolution has been stunted. I lost sight of that point — perhaps because the competition’s software seems primitive in comparison, or simply because I’ve become enamored by the sales — but I see again that Steam has maturing to do.

January 10th, 2010

Most player-owned servers aren’t hosted from their homes, they’re rented from third-party hosting companies. As long as EA and DICE don’t keep dedicated servers first-party, all should be well. EA could still charge an exorbitant licensing fee thereby forcing hosts to raise rental fees, but that’s assuming too much. What’s disturbing is that there won’t be mod tools. These decisions together probably mean that EA plans to sell maps. The situation isn’t ideal, but it’s preferable to the precedent Activision and Infinity Ward have set with Modern Warfare 2.

There have been motion controllers for PCs in the past (Wii remotes can even be made to work), but this one shows promise. A video in the post shows the controller being used to play Left 4 Dead 2 on a mirror.

It’s noteworthy because it’s a good Jim Sterling post.

Although I’ve never had a problem using third-party memory units with my consoles, third party controllers have never felt right. This Razer gamepad, however, may be worth a go, especially if the D-pad feels as good as it looks. I use my Xbox 360 controller on my PC as well, so I welcome more buttons. Engadget has a video.

The most impressive statistic? 45% of Steam users have Direct X 10 cards.

A good, hearty article about making games more intuitive and enjoyable, without designing them for children. My favorite is the bit about “Positive Permanence.”

I’m glad that Ben wants to improve Steam, but his suggestions feel misdirected. Few of the problems he discusses are problems that Valve is in a position to solve.

Third-party DRM is redundant, but licensers, such as Sony with SecuROM, may not allow DRM to be patched out of games at the publisher’s discretion. Steam’s multiplayer API is good, and Valve makes the Steamworks middleware available, but it’s up to publishers and developers to power their multiplayer with it. Even then, do we want all games to require Steam?

I don’t like slow downloads and instability — he’s got me there — but that may be more of a problem with ISPs and the Internet in general than with Valve’s planning. Finally, I don’t know how I feel about selling games. I’m sure it could be structured so both Steam and publishers still profit, but I think it would also put stricter usage rights on games so that trading credentials couldn’t be exploited. It could be the end of Offline Mode.

At any rate, Valve’s listening.

January 6th, 2010

I bought these.$119.01USD — that’s what I spent during Steam’s holiday sale. For less than the price of two new console games, I bought nineteen PC games, all from Steam. Although I was aware of sales at other stores, I bought nothing from them. Steam demanded my undivided attention; its two week store-wide sale grabbed me, and its daily sales held me tightly. Just as a clumsy analogy reinforcing a simple point, Steam’s sale refused to go unnoticed, and it refused to be forgotten. No other digital distributor’s sales accomplished this; apart from some festively redesigned websites, they were unremarkable.
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January 2nd, 2010

This bit of unpleasantness is all that happened this week. It’s too bad; I hope you got a chance to play Dungeon Runners before it was too late.

December 31st, 2009

Neurotic Buddha II by Flickr user BlimpboyI buy a lot of games — responsibly, or so I tell myself. That is, I buy most of my games when they’re discounted, rather than new. Although I buy these games with the intention of playing them, I don’t — not always. I’ve taken to hoarding; I own games that I’ve gone for weeks, months, or years without ever playing.

One such game is World of Goo. I bought it once during a Steam sale, and again during 2D Boy’s pay-what-you-will anniversary promotion ($2). Despite that, I’ve never played World of Goo – not even the demo. Another example is Plants vs. Zombies. My Steam profile claims that I’ve played it for four hours and that I’ve earned some achievements, but those marks where made by a friend who used my computer. I didn’t want to watch him play, but I relented. It looks fun.
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