December 31st, 2009

Neurotic Buddha II by Flickr user BlimpboyI buy a lot of games — responsibly, or so I tell myself. That is, I buy most of my games when they’re discounted, rather than new. Although I buy these games with the intention of playing them, I don’t — not always. I’ve taken to hoarding; I own games that I’ve gone for weeks, months, or years without ever playing.

One such game is World of Goo. I bought it once during a Steam sale, and again during 2D Boy’s pay-what-you-will anniversary promotion ($2). Despite that, I’ve never played World of Goo – not even the demo. Another example is Plants vs. Zombies. My Steam profile claims that I’ve played it for four hours and that I’ve earned some achievements, but those marks where made by a friend who used my computer. I didn’t want to watch him play, but I relented. It looks fun.
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August 1st, 2009

It’s justice, and it wants to eat your brains.

Ah, so it’s “BRINK.” I’ve been saying it wrong. There’s a lot of technical language in this interview with Splash Damage’s Technical Director Arnout van Meer. In summary: BRINK is building upon the Quake Wars tech; these revisions should, among other things, allow BRINK to take advantage of multi-core processors on PC. Finally, there’s talk about things that Splash Damage isn’t doing, such as moving from OpenGL to DirectX 11.

“… it says on the box: ‘No Hispanics’.”