March 6th, 2010

I’ve already written about Portal 2 and the build-up to this formal announcement, but there’s one thing I didn’t know then: Portal 2 has co-op. Besides that, I’m considering the creative marketing campaign as the PC version announcement; this press release and Game Informer cover are for Xbox 360 players.

Hopes fulfilled.

Bad Company producer Patrick Bach talks about what makes Battlefield Battlefield, and the differences between designing for console players and PC players.

Despite reports to the contrary, yes, Silent Hunter 5 is cracked.

Probably the worst thing Activision did this week.

They also did this. I’m less interested in what’s happening now, though, than I am in what’s happening in a year or two when West and Zampella have a new game.

This is several weeks old, but I’ve only just seen it this week. And it’s relevant again. It’s educational and entertaining, even though it’s from the Xbox 360 perspective.

March 5th, 2010

Valve by Flickr user Tim DorrI’ve been trying to write some thoughts about Infinity Ward’s decapitation, but the sensationalist tone of the enthusiast press has distracted me. West and Zampella were kidnapped? Snuffed out? Those are the logical conclusions to why two people were escorted from their workplace? Activision may have released 9 Hero games last year, and Bobby Kotick probably wears socks weaved from baby hair, but they aren’t an organized crime syndicate. Is the extra traffic really worth exploiting a developing story?

My apathy may be due to my preoccupation with Valve this week. I usually think about Valve and Steam a lot anyway, and not always good thoughts. Sometimes I envision a future where Valve goes public and starts making Actiavellian decisions, such as developing Counter-Strike 2 as an Xbox 360 lead, charging $10 for the Engineer update, or releasing Half-Life 2: Episode 3 as three separate games. All of these belong to a future I don’t want to live in.
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January 30th, 2010

I wish Ubisoft would just use Steam or Impulse for authentication, though there’s many reasons for them not to. Chief among them, I think, is that using their own log-in system sets the basis for their own distribution platform — if not for full games, then for DLC, and they wouldn’t be forced to share revenue with anyone else. But besides syncing some data (which Steam does already), almost nothing about this looks as though it will benefit consumers.

What’s worse is Ubisoft charging $60 for the PC version of Assassin’s Creed II. But we can’t blame Ubisoft alone; they’re only following the precedent set by Activison. Instead, we can thank everyone who bought Modern Warfare 2 for $60.

Still, this could backfire. Assassin’s Creed is popular, but not like Call of Duty, especially among PC players. Plus it’s a singleplayer game — many people view that alone as a license to pirate.

While I’m on the subject of games without multiplayer: Bioshock 2 probably should be one.

Noble, but I’m concerned the group is unintentionally implying that Counter-Strike and Counter-Strike: Source aren’t still immensely popular. A lot of people won’t know better.

It’s not Lost Odyssey 2, but that’s all right. I’m one of the four people who liked Blue Dragon, so Mistwalker is 2-2 by my count. I only hope they’re using discretion in designing controls, as it’s a Wii game. I’ve been playing Tales of Symphonia: Dawn of the New World, and I think it’s a good example of how to use motion controls in an RPG (not for combat).

Also, is the title “The Last Story” a wry parody of the title “Final Fantasy” (they’re both Hironobu Sakaguchi games)?

Terry Cavanagh is asked about his origins and his influences. He’s also asked about Vx6′s $15 price. It felt high to me at first, but that was a habitual response. I know $15 isn’t too much for a good game of decent length. But I still haven’t bought it; I’ve been waiting to see about a Steamworks edition. And I’ve only just finished Braid — I need a respite before I tax myself with another such platformer.

January 10th, 2010

Most player-owned servers aren’t hosted from their homes, they’re rented from third-party hosting companies. As long as EA and DICE don’t keep dedicated servers first-party, all should be well. EA could still charge an exorbitant licensing fee thereby forcing hosts to raise rental fees, but that’s assuming too much. What’s disturbing is that there won’t be mod tools. These decisions together probably mean that EA plans to sell maps. The situation isn’t ideal, but it’s preferable to the precedent Activision and Infinity Ward have set with Modern Warfare 2.

There have been motion controllers for PCs in the past (Wii remotes can even be made to work), but this one shows promise. A video in the post shows the controller being used to play Left 4 Dead 2 on a mirror.

It’s noteworthy because it’s a good Jim Sterling post.

Although I’ve never had a problem using third-party memory units with my consoles, third party controllers have never felt right. This Razer gamepad, however, may be worth a go, especially if the D-pad feels as good as it looks. I use my Xbox 360 controller on my PC as well, so I welcome more buttons. Engadget has a video.

The most impressive statistic? 45% of Steam users have Direct X 10 cards.

A good, hearty article about making games more intuitive and enjoyable, without designing them for children. My favorite is the bit about “Positive Permanence.”

I’m glad that Ben wants to improve Steam, but his suggestions feel misdirected. Few of the problems he discusses are problems that Valve is in a position to solve.

Third-party DRM is redundant, but licensers, such as Sony with SecuROM, may not allow DRM to be patched out of games at the publisher’s discretion. Steam’s multiplayer API is good, and Valve makes the Steamworks middleware available, but it’s up to publishers and developers to power their multiplayer with it. Even then, do we want all games to require Steam?

I don’t like slow downloads and instability — he’s got me there — but that may be more of a problem with ISPs and the Internet in general than with Valve’s planning. Finally, I don’t know how I feel about selling games. I’m sure it could be structured so both Steam and publishers still profit, but I think it would also put stricter usage rights on games so that trading credentials couldn’t be exploited. It could be the end of Offline Mode.

At any rate, Valve’s listening.

November 14th, 2009

Such news as this is never easy to hear. Rumors have emerged which suggest that the layoffs affect about a dozen projects at Pandemic, Black Box, Redwood Shores, Tiburon, Mythic, and Maxis.

Wait, didn’t you just–

Oh. Carry on, then. Jerks.

Now, go forth and recreate Diablo. Hellfire edition — the one with the monk. This shouldn’t take as long as Baldur’s Gate to recreate, so I’ll check back in 2013.

It’s cool, just call a votekick or have the server admin ban him.

People losing their jobs is the worst, but this Fox video about the scene in Modern Warfare 2 is a close second for “worst thing that happened this week.” It handily beats the thing about Bobby Kotick getting richer that I (almost) omitted from this post. It’s too bad that the /Gamer guy choked, but I’m not sure it would have made a difference had he not.

November 12th, 2009

Resolve.Modern Warfare 2 is out. I’ve shared my criticisms of the game and its creators in my news posts, but I have other thoughts and perspectives that I have yet to share.

The Price

Console games have been $60 for four years now, but that’s only because the platforms are controlled by two companies who agreed on standards. Although the PC platform has no such governing entities, most of this year’s major releases have adhered to the normal $50 price for standard editions (including Prototype, an Activision game), and some games have been even cheaper. Burnout Paradise, Bionic Commando, Street Fighter IV, and Red Faction Guerrilla launched at $40 on PC. With the market being stable and skewing toward cheaper games, $60 for the standard edition of a game is uncalled for, except by greed.

The Multiplayer

I admit that PC gaming could stand to be simpler and more accessible, but we shouldn’t let Activision’s PR blow the issue out of proportion: it isn’t that hard to find and join a server in a server browser. Regardless, there is no technical reason to choose one over the other, and this is a point that I think many people have failed to acknowledge: matchmaking and dedicated servers can co-exist. Enemy Territory: Quake Wars, Unreal Tournament 3, Left 4 Dead, and World in Conflict are examples of this. Infinity Ward and Activision’s motivator isn’t accessibility, it’s money. The closed ecosystem will not only enable them to sell maps to PC players, but it could also allow them to sell dedicated servers to players directly — such a move would be anti-competitive toward the third-party dedicated hosting services. They haven’t done this yet, of course, but it’s the next logical step in their mission to monetize multiplayer. It’s what their numerous decisions against PC culture have led me to fear.

The Scene

I haven’t seen the scene, and unless some of the things I discussed above change, I will probably never play it, but I have observed and considered the criticisms of others. I’m fine with this scene existing. It has a right to. Video games are products of collaboration, but they’re also products of creative expression; they are art. There’s good art, bad art, and art that we just don’t care for, but art deserves to exist and shouldn’t be stifled, and from this is where my issue with it stems. As I understand it, before the scene begins, players are asked if they want to skip it. I don’t know why this choice exists — whether it’s pressure from Activision, a compromise with the ESRB, or simply Infinity Ward being courteous — but this choice indicates uncertainty on someone’s part. If they’re including the scene, I would rather they commit.

Were I to play it, I’m sure I would enjoy Modern Warfare 2 , but I can’t endorse Infinity Ward and Activision’s decisions with my money. I wish I could be playing Modern Warfare 2 rather than writing this post, but, such as it is, here I am.

October 24th, 2009

First the PC version of Modern Warfare 2 gets a console price tag ($60), and now it’s getting the console multiplayer experience. Without player-controlled dedicated servers, there are no mods, no custom maps, and the competitive scene diminishes. Matchmaking is impersonal and unpredictable; it discourages community. I’ve never made a new friend in a game that uses matchmaking — there’s no such thing as “regulars” in Halo — but this very website probably owes its existence to dedicated servers. If we who still play multiplayer FPS games on PC wanted a console experience in MW2, we would simply play the console version. No one asked for this.

Being lied to is a bummer.

On the very day of my transition to 64-bit Windows, GameTap released their first big batch of 64-bit compatible games, and they’re free for the weekend. Notable among them are Unreal Tournament 2004, Overlord, Tomb Raider: Legend, Sacred Gold, and Hitman: Blood Money. Unreal Tournament 3 was also added this week.

Yes. Perfect. As I played through Kane & Lynch, Willis is exactly who I thought should play Kane if a movie were ever made. This makes up for the oversight that was not getting Jason Statham to play Agent 47.

PseudoKnight, Noct, and myself have been playing League of Legends with friends over the last week. It is great fun, and seems to be a worthy successor to Defend of The Ancients. Giant Bomb has a Quick Look (featuring the old UI) to watch while you download: