October 24th, 2009

First the PC version of Modern Warfare 2 gets a console price tag ($60), and now it’s getting the console multiplayer experience. Without player-controlled dedicated servers, there are no mods, no custom maps, and the competitive scene diminishes. Matchmaking is impersonal and unpredictable; it discourages community. I’ve never made a new friend in a game that uses matchmaking — there’s no such thing as “regulars” in Halo — but this very website probably owes its existence to dedicated servers. If we who still play multiplayer FPS games on PC wanted a console experience in MW2, we would simply play the console version. No one asked for this.

Being lied to is a bummer.

On the very day of my transition to 64-bit Windows, GameTap released their first big batch of 64-bit compatible games, and they’re free for the weekend. Notable among them are Unreal Tournament 2004, Overlord, Tomb Raider: Legend, Sacred Gold, and Hitman: Blood Money. Unreal Tournament 3 was also added this week.

Yes. Perfect. As I played through Kane & Lynch, Willis is exactly who I thought should play Kane if a movie were ever made. This makes up for the oversight that was not getting Jason Statham to play Agent 47.

PseudoKnight, Noct, and myself have been playing League of Legends with friends over the last week. It is great fun, and seems to be a worthy successor to Defend of The Ancients. Giant Bomb has a Quick Look (featuring the old UI) to watch while you download:


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