June 6th, 2008

Trials 2: Second Edition is a physics-based stunt-racing game created by Helsinki, Finland-based studio RedLynx. The developer’s previous releases include Warhammer 40,000: Squad Command for the DS and PSP.

In Trials 2, players control a masochistic individual on a motorcycle who’s got it in his mind to climb, flip and sacrifice life and limb to make his way through all manner of obstacle courses. Course types are separated by various objectives. These include “Wheelie”, where points are awarded for driving on one wheel; “Flips”, where extra time and points are awarded for doing flips; and Dynamic, which sets you on courses filled with any variety of obstacles. These are in addition to the general track compilations of various difficulties. RedLynx has made a habit of distributing new tracks via free patches as well.
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April 29th, 2008

Alright, here’s the lowdown on this recently released (April 16th) racing game from Nadeo. First things first, this game is FREE from Steam! So there aren’t a lot of reasons not to at least give it a try.

Gameplay-wise, it’s a hoot. Essentially you are racing against ghosts of three set times on each track (these are preset for each level). You beat the times for Bronze, Silver, or Gold and get the respective medal. [PK: A bonus set of medals are unlocked later based on the author's best time.] There are a few different types of tracks which pose different approaches, and difficulties vary the gameplay further. Multiplayer is also available in which you can race your friends on even more tracks, some which are not available in solo play.
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April 15th, 2008

Painkiller is a first-person shooter created by Polish developer People Can Fly (now a subsidiary of Epic Games), and released in 2004. In November of that same year, the Painkiller story continued when an expansion titled Battle Out of Hell was released; it would later be bundled and sold with the original game as Painkiller Gold Edition and Painkiller Black Edition.

Painkiller has all the qualities one would expect in a worthy successor to games like Doom and Quake: a constant sense of urgency driving the player forward; a powerful and satisfying arsenal including such mainstays as the shotgun and chain gun, as well as such exotic, proprietary creations as the Electrodriver and (my personal favorite) the Painkiller itself. With this adherence to tradition in mind, it’s only natural that Hell (and its denizens) would play a part in Painkiller’s narrative. The game opens with a cut scene showing the game’s protagonist, Daniel Garner, driving with his wife to her birthday dinner. It’s raining heavily, Daniel looks away for a moment, and they’re killed in a head-on collision. Although his wife was admitted to Heaven, Daniel has been relegated to Purgatory. After spending some time there, he is approached by a messenger and is given an opportunity for atonement, an opportunity to reunite with his wife. Here, the objective of the game is revealed: kill the four generals of Lucifer’s army, and on the way, “destroy everything that moves.”

Painkiller also has a strong multiplayer component that, for a while, was a pretty big deal in the competitive scene. Its popularity waned, however, so while sparsely populated servers can still be found, it can’t be counted on. Regardless, the singleplayer campaigns of Painkiller and its expansion are worth the $9.99 to Steam or Good Old Games.

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March 31st, 2008

Today’s game is again, not a freebie, but it pays for itself quickly via Awesome Express. The game is called “Eets: Hunger. It’s Emotional.”and it was developed by Klei Entertainment. Not to be confused with its counterpart that was released last year for XBOX Live Arcade, Eets: Chowdown, the 2006 version I’ll be covering here is for the PC.

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March 11th, 2008

See what I did there? No? Well, you might once you start reading about the game I’m going to be talking about today. It is from a developer called Cryptic Sea and it won awards for Innovation in Game Design as well as the grand prize at IGF in 2005.

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February 24th, 2008

In an effort to increase cheap and independent game awareness, I’m going to showcase Audiosurf today. It has been getting tons of good press all across the internet in the past weeks so you’ve probably already heard of it, and there is an almost equally good chance that you’ve played it yourself by now, but it’s so good that I simply have to make it the first game that I talk about here.
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