I’ve had this song stuck in my head for a couple of days (thanks, Rocketboom) and I had to do something to squash it. Here it is:
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All indie games are 33% off on Steam this weekend, many of which have been featured here at DoSu. Pro tip: buy AudioSurf!
Wonderful video here, an obvious homage to “Where The Hell Is Matt?“. It’s hard to believe that it has been ten years since I first played EverQuest. I spent about four years in that game before moving on, but it’s still the most memorable gaming time I’ve had, and I came out of it with many friends with whom I still play games to this day.
Lots of new info and some in-game footage of Alpha Protocol in this episode. It’s sounding like everything I hoped it would be: like Mass Effect, but with spies!
Speaking of Mass Effect, it looks like PC will be getting the sequel at the same time as the Xbox 360 this time around. In 2010.
Dude, yes!
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Earlier this week, Valve announced that their digital distribution platform Steam would now be offering the ability to push “DLC” (Downloadable Content – a marketing term made to refer to microtransactions on consoles) to those who publish their games on Steam. This news has so far been met with reactions ranging from “good for you, PC” to customer outrage on the Steam forums. I am finding myself to be somewhere in between, but I’m leaning towards the belief that “DLC” on the PC is a bad thing for everyone involved. I’ll share with you my reactions as a consumer, as a business student, and also as a person who writes about games.
The Problem With The Maw
With The Maw’s “DLC” (two “bonus” levels), I went from thinking “that’s neat” to realizing the implications. I knew the maps were available and ready by the time the PC version released because they were available for purchase on my Xbox 360 before the game even came out. That means they were held back with the intent to sell them later as “bonus content”. This immediately diminished the value of the product that I had already purchased. I felt like I was not getting the full experience out of The Maw if I didn’t pay $2.50 for these extra levels. But I hadn’t even launched the game yet despite having pre-purchased it, knowing that if it’s good I’d be writing about it here at DoSu as a Cheap Game. But I hadn’t played it yet, so I was not attached to it. I found myself with no desire to play it. So I requested a refund. After jumping through some hoops, I received my refund. I no longer own The Maw — I probably never will again. Since that means I’ll never get to play it, The Maw will not be recommended by me here as a Cheap Game.
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The Graveyard is a very short experimental game nominated for the Innovation Award in the 2009 Independent Games Festival. It was created as “An experiment with realtime poetry, with storytelling without words.” by developer Tale of Tales.
Not much more can be said without spoilers, which I’ll save for below, so give this game a play first by downloading the trial through Steam or, for Mac users, from this link. The entire game can be played in the trial, though $5 unlocks one feature. Think of it as a donation.
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GameTap is going through some major changes, mostly for the better from what I’ve gleaned from these blog posts. The GameTap client can serve as something of a hurdle for people. The ability to use shortcuts or launch from a website will make things much more accessible.
As for the changes, the main link above will give you a high-level description of what will be happening. These supplementary links are to blog posts that give more specific information on how games will download and play, what will happen to your current save states, and new subscription plans. Pay special attention to the subscription post if you’re a current or potential subscriber. I recommend signing up, as I have, for the $60 annual billing so that you lock your account in before the deadline.
I’ve always been more of a Quake man, but I can definitely appreciate what Unreal Tournament has brought to the table. Partly due to its sub-par server browser and interface but mostly due to its lack of a playerbase, I haven’t been able to get into UT3. That all seems to be fixed with Patch 4 and the Titan Pack. They both fix, change, and add a ton of stuff — maybe even an ass-ton. Check the link and decide for yourself. Also check out the new Betrayal mode. It takes one of my favorite things in the world – Instagib – and puts a fun twist on it.
I’ve found that reading these novel tie-ins greatly enhances my experience with the video games. For example, reading Mass Effect: Revelation before playing Mass Effect made me very familiar with the races and key locations in the galaxy, as well as some backstory on the antagonist’s agenda. I also have a greater appreciation for the Halo universe since reading The Fall of Reach. For these reasons, and the reasons mentioned earlier this week, I’m excited to get this Dragon Age fiction into my hands and then into my brain.
It’s about time. For a while there it seemed like EA didn’t want my money, what with the way they didn’t put Burnout on Steam.
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The latest Steam Weekend Sale for February 20th through the 22nd is debuting a new indie game bundle for just $9.99. Inside the pack are several games that have been featured here at Downloadable Suicide including Eets, Trials 2 and the recently expanded Gravitron 2. Also included in the package are I-Fluid and the multiplayer version of the award-winning RTS Darwinia, Multiwinia. After the sale, the bundle (if it still exists) will cost $44.95.
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Chaos Theory is an independent casual game created by German developer blurredvision. The objective of each level in the game is to populate particle collectors with magnetically charged particles. Objects placed throughout each level, each with their own behavior and rules, will help get the particles to their destination. Ample dexterity, short term memory, and timing will be called upon to complete most of the later levels.
Tutorials which introduce new mechanics are peppered throughout Chaos Theory’s levels. This applied-learning helps difficulty ramp up at a pretty even pace through about the first third of the game, but a close relationship with the “retry” or “skip” button will quickly develop thereafter. While solving levels is rewarding in its own right, there are also Steam achievements and a level editor bundled for enthusiasts.
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