February 27th, 2010

My words about it are over here.

Does game design work best when it’s analogous to film making, or to music composition? Neither, and I don’t think it’s important to make the distinction. Games shouldn’t imitate a specific art form, they should express the qualities of them all. Because they can. Video games are the culmination of art as technology, and technology as art. They’re amazing. We shouldn’t limit such a medium by trying to make sense of it in the context of less capable mediums.

Games as we know them today owe a lot to Carmack’s work. I can’t think of a person more deserving of this award.

This week also marks the first year anniversary of Quake Live, as well as the 14th year anniversary of QTest. In celebration, Quake Live received an update and event, and id employees past and present have reflected on QTest on the Bethesda blog.

Of course it is.

EA/DICE restricting dedicated server files to certain “partners” is leaving me conflicted about wanting Bad Company 2. They’re keeping dedicated servers on a leash, just out of reach of total freedom. But whether I like it or not, the market is changing, and we players seem incapable of shifting it in our favor. If EA’s restriction really is just to maintain statistic and rank integrity, and to sell maps (which seems benign in comparison to Activision’s or Ubisoft’s), I can be okay with it. Or I could, if it weren’t for EA’s history of shutting down online games.

But I’m probably overreacting. EA appears to deactivate games based on how many people still play. There’d be greater cause for concern if Battlefield 1942, despite its persisting popularity, had its master servers taken offline in light of a sequel being released. Besides, the Bad Company 2 beta was a heck of a lot of fun, and we haven’t had a successful non-Call of Duty, non-Valve shooter on PC in a long time. I’ll probably give in to temptation and buy it.

This is an hour-long “Quick Look” where every cut scene from Amped 3 is shown. I had no idea the game was so surreal.

July 16th, 2009

The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as being a dying platform. While some players have definitely shifted from PC to video game consoles during this same time frame, things aren’t that bad; the PC platform’s biggest problem is still the perception that gamers, game makers, and game journalists have of it. This problem, left to fester, has begun to have distinct effects on the way PC games are treated.

Publishers, when they even make a PC version of their game, don’t treat it as well as they do the console versions. Development of the PC version of multi-platform games is often outsourced to a third party, and the quality of the product suffers as a result. But it isn’t always a problem of outsourcing; sometimes developers are simply told to focus their foremost efforts on the console versions. Marketing of the PC version also takes a hit; it is not uncommon for the PC version of a game to be released weeks to months after the console versions. Rarely will the PC version even be mentioned in magazine and comic book ads, much less television adverts; it will just be tossed out and left up to word of mouth and the virtually non-existent retail spaces to sell it to people.
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June 6th, 2009

It’s impossible to not make this weeks’ Bearly Noteworthy post completely about E3 and E3-related announcements. Since most of the E3 coverage that I consumed originated at GiantBomb.com, I’m also finding it difficult not to make this a post that links solely to GiantBomb.com. So fuck it. They simply killed it on coverage with basically five dudes. Tons of video content, daily podcasts, interviews, wrap-up posts, and very little of the premature, judgmental snark that is endemic to rapid-fire coverage.

Bullet-point highlights from the Microsoft, EA and Ubisoft conferences. My favorites from Microsoft: Crackdown 2, Alan Wake. From EA: Crysis 2, hooray! The Saboteur looks rad. And Ubisoft: I am stupid amounts of excited for Splinter Cell. Rabbids make me sick.

Sequels! More Mario looks good.

Price drop? Aw. Really, though, I was glad to see Final Fantasy XIV will be coming to PC in addition to PS3 just as XI did.

Brink is the game that I most wanted information about when going into E3. I haven’t made up my mind on S.M.A.R.T. yet (it’s explained in the video embedded below), but I think it may make more sense within the context of the game. I hope we get to see some gameplay soon. I’d also like to know what Bethesda’s involvement is with this project; they haven’t said much, only Splash Damage has. I’ve got a feeling Bethesda may just be publishing on this one.