July 16th, 2009

The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as being a dying platform. While some players have definitely shifted from PC to video game consoles during this same time frame, things aren’t that bad; the PC platform’s biggest problem is still the perception that gamers, game makers, and game journalists have of it. This problem, left to fester, has begun to have distinct effects on the way PC games are treated.

Publishers, when they even make a PC version of their game, don’t treat it as well as they do the console versions. Development of the PC version of multi-platform games is often outsourced to a third party, and the quality of the product suffers as a result. But it isn’t always a problem of outsourcing; sometimes developers are simply told to focus their foremost efforts on the console versions. Marketing of the PC version also takes a hit; it is not uncommon for the PC version of a game to be released weeks to months after the console versions. Rarely will the PC version even be mentioned in magazine and comic book ads, much less television adverts; it will just be tossed out and left up to word of mouth and the virtually non-existent retail spaces to sell it to people.
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September 10th, 2008

As I’m sure you’ve been conditioned to know, Spore was released this last Sunday, September 7th. I really wanted to play it on release day. Normally I don’t worry about this too much unless it is a game that I am especially excited for. If I recall correctly, the last game that I was determined to play on release day was The Orange Box in 2007. I downloaded it through Steam at midnight as soon as it became available. It was incredibly convenient and it made me happy to be a Steam customer. Things are not always this easy, however, especially when it comes to games published by Electronic Arts.

My experience in obtaining Spore inspired the message of this post. EA: I want to buy your games. Please make it easier on me.
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July 24th, 2008

It’s that time again. To snort lederhosen and call 911, you ask? Nay, it’s time to look into the future of gaming. Outside of the comic we don’t actually write much about current and future games here. This is the specially reserved segment, last posted three months ago, to unleash our lists of anticipated PC titles. (obvious ones excluded) As you see, it’s my turn.

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