March 13th, 2010

True. I might have bought Assassin’s Creed II if it weren’t for Ubisoft’s DRM. Maybe not at $60, but eventually. Now I won’t, not until the DRM is gone.

This is too bad for people who bought the game, but this is good for those of us who abstained because of the DRM. Keep making noise.

How’d he make his beard so pointy?

I think InstantAction and OnLive are too different to make any fair comparisons. OnLive render the game remotely and stream the video, whereas InstantAction streams the game itself and processes locally. GameTap is probably a fairer comparison in that regard as many of their games can be played when only partially downloaded. That functionality coupled with the 20 minute demos make InstantAction sound more like a 21st century shareware service.

This product couldn’t appeal to me less.

Preach.

I take this as confirmation of what we PC evangelists have been saying for a long time: the market isn’t dying, it’s changing.

And I expect Steam on Mac will make PC gaming’s growth this year even stronger.

And I thought I was going to make it to May without buying another new game.

September 26th, 2009

Bummer.

Another bummer.

This is not a bummer. Reinstated backwards compatibility coupled with its new $299 price would prompt me to buy a Playstation 3. I’m not just saying that; I missed most of the PS2′s golden age, and although I’ve gone back and played Final Fantasy XII, some Ratchet and Clank games, and the odd RPG, I still have a lot of games that I would love to play anti-aliased and upscaled.

August 29th, 2009

Well played.

Just in case you don’t have enough reasons to not buy Guitar Hero, here’s another one.

Right on, Capcom: this may well be the first decent PC port of a Resident Evil game. It has mouselook and everything, though that doesn’t seem to be doing Brad Shoemaker any favors in this video.

Ah, oops. It’s Brad Shoemaker, again. Well, this video is too important for me to worry about the Brad-to-not-Brad ratio of this post. Knowledge is power.

July 16th, 2009

The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as being a dying platform. While some players have definitely shifted from PC to video game consoles during this same time frame, things aren’t that bad; the PC platform’s biggest problem is still the perception that gamers, game makers, and game journalists have of it. This problem, left to fester, has begun to have distinct effects on the way PC games are treated.

Publishers, when they even make a PC version of their game, don’t treat it as well as they do the console versions. Development of the PC version of multi-platform games is often outsourced to a third party, and the quality of the product suffers as a result. But it isn’t always a problem of outsourcing; sometimes developers are simply told to focus their foremost efforts on the console versions. Marketing of the PC version also takes a hit; it is not uncommon for the PC version of a game to be released weeks to months after the console versions. Rarely will the PC version even be mentioned in magazine and comic book ads, much less television adverts; it will just be tossed out and left up to word of mouth and the virtually non-existent retail spaces to sell it to people.
Continue »

June 20th, 2009

Ooh! fanboy fodder! Really, though, this is a good thing. Activision won’t seriously ever stop supporting Sony consoles. This is actually one of the least-evil things they’ve done or said lately. It’s a fact that the Playstation 3 is too expensive. Most gamers agree, most of the press agrees, and the sales numbers of multiplatform games make developers inclined to agree. Any other day I’d be jumping at the chance to hate on Activision, but as a person who wants to play some PS3 games, but doesn’t have a PS3, they’re right; that machine’s too expensive.

It’s going to be great when we no longer need to ask questions like this.

Yes, you read it right. The Ghostbusters developers didn’t include multiplayer in the PC version so that they could make the console versions better. Meaning the Xbox 360 version, apparently, since the Playstation 3 version renders at a lower resolution and has lower resolution textures. To be fair, the PC version is $30 instead of $50, but I’d rather have more co-op and less $20.

June 6th, 2009

It’s impossible to not make this weeks’ Bearly Noteworthy post completely about E3 and E3-related announcements. Since most of the E3 coverage that I consumed originated at GiantBomb.com, I’m also finding it difficult not to make this a post that links solely to GiantBomb.com. So fuck it. They simply killed it on coverage with basically five dudes. Tons of video content, daily podcasts, interviews, wrap-up posts, and very little of the premature, judgmental snark that is endemic to rapid-fire coverage.

Bullet-point highlights from the Microsoft, EA and Ubisoft conferences. My favorites from Microsoft: Crackdown 2, Alan Wake. From EA: Crysis 2, hooray! The Saboteur looks rad. And Ubisoft: I am stupid amounts of excited for Splinter Cell. Rabbids make me sick.

Sequels! More Mario looks good.

Price drop? Aw. Really, though, I was glad to see Final Fantasy XIV will be coming to PC in addition to PS3 just as XI did.

Brink is the game that I most wanted information about when going into E3. I haven’t made up my mind on S.M.A.R.T. yet (it’s explained in the video embedded below), but I think it may make more sense within the context of the game. I hope we get to see some gameplay soon. I’d also like to know what Bethesda’s involvement is with this project; they haven’t said much, only Splash Damage has. I’ve got a feeling Bethesda may just be publishing on this one.

May 9th, 2009

If you ever wanted to know how to completely kill the sales potential of the PC version of your game in an entire region by encouraging piracy… well, this is how. Thanks for the lesson, Sony.

It’s still pretty cool to see that people are paying attention to Broken Sword again. I get sad when I hear people older than me say the Wii and DS Director’s Cuts of The Shadow of the Templars is the first time they’ve heard of the series. Just cast Tim Robbins as George Stobbart and Audrey Tautou (shh! no, that similarly themed movie that she was just in… yeah, that didn’t really happen) as Nico Collard and I’m on board.

Overgrowth’s dev tools are pretty impressive and all (seriously, go watch some of their other videos on GameTrailers), but this video in particular is great because it brings the funny. This video’s worth a look whether you’re interested in the tools or not. Bonus, if you are!

That’s what I’ve been trying to tell you!