This is not a bummer. Reinstated backwards compatibility coupled with its new $299 price would prompt me to buy a Playstation 3. I’m not just saying that; I missed most of the PS2′s golden age, and although I’ve gone back and played Final Fantasy XII, some Ratchet and Clank games, and the odd RPG, I still have a lot of games that I would love to play anti-aliased and upscaled.
Right on, Capcom: this may well be the first decent PC port of a Resident Evil game. It has mouselook and everything, though that doesn’t seem to be doing Brad Shoemaker any favors in this video.
Ah, oops. It’s Brad Shoemaker, again. Well, this video is too important for me to worry about the Brad-to-not-Brad ratio of this post. Knowledge is power.
The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as being a dying platform. While some players have definitely shifted from PC to video game consoles during this same time frame, things aren’t that bad; the PC platform’s biggest problem is still the perception that gamers, game makers, and game journalists have of it. This problem, left to fester, has begun to have distinct effects on the way PC games are treated.
Publishers, when they even make a PC version of their game, don’t treat it as well as they do the console versions. Development of the PC version of multi-platform games is often outsourced to a third party, and the quality of the product suffers as a result. But it isn’t always a problem of outsourcing; sometimes developers are simply told to focus their foremost efforts on the console versions. Marketing of the PC version also takes a hit; it is not uncommon for the PC version of a game to be released weeks to months after the console versions. Rarely will the PC version even be mentioned in magazine and comic book ads, much less television adverts; it will just be tossed out and left up to word of mouth and the virtually non-existent retail spaces to sell it to people. Continue »
Ooh! fanboy fodder! Really, though, this is a good thing. Activision won’t seriously ever stop supporting Sony consoles. This is actually one of the least-evil things they’ve done or said lately. It’s a fact that the Playstation 3 is too expensive. Most gamers agree, most of the press agrees, and the sales numbers of multiplatform games make developers inclined to agree. Any other day I’d be jumping at the chance to hate on Activision, but as a person who wants to play some PS3 games, but doesn’t have a PS3, they’re right; that machine’s too expensive.
Yes, you read it right. The Ghostbusters developers didn’t include multiplayer in the PC version so that they could make the console versions better. Meaning the Xbox 360 version, apparently, since the Playstation 3 version renders at a lower resolution and has lower resolution textures. To be fair, the PC version is $30 instead of $50, but I’d rather have more co-op and less $20.
It’s impossible to not make this weeks’ Bearly Noteworthy post completely about E3 and E3-related announcements. Since most of the E3 coverage that I consumed originated at GiantBomb.com, I’m also finding it difficult not to make this a post that links solely to GiantBomb.com. So fuck it. They simply killed it on coverage with basically five dudes. Tons of video content, daily podcasts, interviews, wrap-up posts, and very little of the premature, judgmental snark that is endemic to rapid-fire coverage.
Bullet-point highlights from the Microsoft, EA and Ubisoft conferences. My favorites from Microsoft: Crackdown 2, Alan Wake. From EA: Crysis 2, hooray! The Saboteur looks rad. And Ubisoft: I am stupid amounts of excited for Splinter Cell. Rabbids make me sick.
Brink is the game that I most wanted information about when going into E3. I haven’t made up my mind on S.M.A.R.T. yet (it’s explained in the video embedded below), but I think it may make more sense within the context of the game. I hope we get to see some gameplay soon. I’d also like to know what Bethesda’s involvement is with this project; they haven’t said much, only Splash Damage has. I’ve got a feeling Bethesda may just be publishing on this one.
I didn’t see this news bit get much circulation, but it seems Capcom has spilled the beans about when the PC versions of several upcoming games will be coming out relative to their console versions. Most notably, it seems that Dead Rising 2 may not be coming to PC at the same time as Xbox 360 and Playstation 3, as I had feared.
Depending who you ask, Rage is coming out this year… but it’s really not. There was some confusion over this interview that Geoff Keighley conducted with Todd Hollenshead during D.I.C.E. last week. Many people thought that Todd said “No, we’ll be out this year” when questioned about their targeted release window for Rage. In fact, he said “No, we won’t be out this year”. I happened to hear right the first time, but had to double check myself when several items in my RSS reader reported the contrary.
Way back in April of 2008 I made a post talking about some of the games I was most looking forward to in 2008. Later, in November, I made another post reflecting on that list, what I’d actually gotten to play, and what I my impressions. Right now is that time of year just before games start getting announced en masse; GDC is just a few weeks away, and E3 has been moved to June this year, up from July last year. There are some PC games that we’ve known about for a while now which will probably be coming out this year, so I think I’m ready to share my list for 2009 right now. Continue »