The range of my writing has been a recent source of concern for me. I have looked at what others write about video games; I’ve looked at what is popular. I’ve considered writing news, reviews, and even analysis and predictions, but I have no affinity for any of it.
I don’t want to write about news. If news is to be a site’s bread and butter, its writers must obsess over and write about every minor occurrence: every collector’s edition, every screenshot, every rumor — anything tangentially related. Inevitably, the news writer is forced to betray their passions. I can’t let an information trickle dictate the direction of my writing.
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Comics

The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as being a dying platform. While some players have definitely shifted from PC to video game consoles during this same time frame, things aren’t that bad; the PC platform’s biggest problem is still the perception that gamers, game makers, and game journalists have of it. This problem, left to fester, has begun to have distinct effects on the way PC games are treated. 