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Enough has gone on since August’s multi-purpose post that I think we can do with another one. I’ll catch you up on what I’ve been playing and reading most recently.
Games
I’ve managed to finish some more games. My Xbox 360 and Playstation 2 have occupied most of my gaming time on the singleplayer front. After finishing Final Fantaxy XII I attempted to do things nice and backwards and move on to Final Fantasy IX. Using an LCD HDTV, however, PSOne games don’t look too hot. FFIX, as well as several other PSOne games I tested, were all plagued by gigantic dots which I think must be blown-up pixels. Pushing that aside until I could acquire an old SDTV, I moved on to Rogue Galaxy for the PS2.
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Air is a creator-owned comic published under DC Comic’s Vertigo label and written by G. Willow Wilson with art by M.K. Perker. I believe this is the second time this team has collaborated on a comic, with the first time being on the Vertigo series Cairo.
Air introduces us to an airline stewardess in a post-9/11 world named Blythe. Blythe probably shouldn’t be a stewardess; she’s so deathly afraid of flying that she has to take medication in order to keep from losing her shit on the job. Her world gets turned upside down on the day she checks the bags of a mysterious man with fleeting accents and half a dozen names. Is he friend, foe, or just a nobody? Throw in a belligerent German passenger, Blythe’s best friend Fletcher, an anti-terrorism organization called The Etesian Front, and G. Willow Wilson’s four-year road map for the series, and you’ve got Air.
Despite dealing with as serious a subject matter as international terrorism, Air manages to be romantic and whimsical, and in no small part due to the art. Turkish artist M.K. Perker has created a fan out of me with his unique style. Characters have long and well-defined features that lend themselves to conveying emotion through body language and facial expressions. This allows for a character’s demeanor to be read without words, though there are plenty of them.
Conversations in Air, however fictitious certain scenarios may be, feel real and natural. Plot also flows naturally from panel to panel, page to page, and so far for each of the four issues always a scene with something new, abstract and wonderful that catches me off guard. I love it. It’s a breath of fresh… gas.
As Air is only on issue four, your local comic shop would be the best place to find it. ScifiGenre.com, the shop I use, still shows all four issues in stock on its website. A trade paperback collecting the first five issues will be coming out in March of 2009.
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1UP.com produces many fine gaming podcasts such as 1UP Yours, Retronauts and LAN Party (previously GFW Radio). While they are all worth listening to, the podcast formerly known as EGM Live and currently known as 1UP FM offers something unique: The Backlog.
The Backlog is a feature at the tail end of each week’s episode where some 1UP editors get together to discuss some cult classic games that the majority of gamers probably skipped in favor of some of the more well-marketed releases of their time. The game that the editors play is voted on by the community in forum polls. The editors all play separately, on their own time, often on differing systems. Meeting each week, for as many weeks as it takes, they discuss their progress and give their thoughts on the games. Each segment runs for about thirty minutes or more. So far Backlog has featured Shadow of the Colossus, Psychonauts, Indigo Prophecy (AKA Fahrenheit), and STALKER. Special guests relevant to each game are not a rarity. During the final segment for Psychonauts they were joined by lead designer Tim Schafer. After playing Indigo Prophecy they interviewed producer Constantine Hantzopoulos. I don’t believe they had a special guest for Shadow of the Colossus or STALKER; it’s likely that a language barrier was to blame.
If you’re wondering why I’m turning you on to this now, it’s because this week on the 12/01/08 episode of 1UP FM (at 73:15!) began the discussion of Beyond Good & Evil. You may recall BG&E being featured here at Downloadable Suicide as a cheap game that you need to play back in June. Did you play? Doing so has never made more sense than it does now.
So this month we have someone I’ve known awhile, and am glad to have met, and I definitely am glad to have gotten to seen some of her art. She’s the first person I go to for advice on the matters of my Wacom tablet. Some call her “Ariel”, others “Becca”, and yet others refer to her as “her Chi-ness”, Rebecca Conway.
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I may have a problem. I’m noticing a trend in my gaming habits where I am being drawn to games that present seemingly impossible objectives and where guaranteed frustration is considered a feature. And I like it. I like it so much that I feel compelled to recommend these games here at DoSu. From Trials 2 and Trackmania to Love and Geometry Wars; I’m just glad that these games don’t come on discs or I may have destroyed them by now. This week’s cheap game is no different.
Created, developed and published by X-Out of Dark Castle Software, Gravitron 2 is a classically styled arcade shoot’em up where gravity and inertia are both your best friend and greatest foe.
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