The La Mirada, California-born YTCracker is a former hacker-turned-rapper and is now one of the most prominent artists representing the Nerdcore Rap genre. This week’s Audiosurfing track was generated using “Meganerd”, a song from YTCracker’s free album Nerdrap Entertainment System.
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It’s impossible to not make this weeks’ Bearly Noteworthy post completely about E3 and E3-related announcements. Since most of the E3 coverage that I consumed originated at GiantBomb.com, I’m also finding it difficult not to make this a post that links solely to GiantBomb.com. So fuck it. They simply killed it on coverage with basically five dudes. Tons of video content, daily podcasts, interviews, wrap-up posts, and very little of the premature, judgmental snark that is endemic to rapid-fire coverage.
Bullet-point highlights from the Microsoft, EA and Ubisoft conferences. My favorites from Microsoft: Crackdown 2, Alan Wake. From EA: Crysis 2, hooray! The Saboteur looks rad. And Ubisoft: I am stupid amounts of excited for Splinter Cell. Rabbids make me sick.
Sequels! More Mario looks good.
Price drop? Aw. Really, though, I was glad to see Final Fantasy XIV will be coming to PC in addition to PS3 just as XI did.
Brink is the game that I most wanted information about when going into E3. I haven’t made up my mind on S.M.A.R.T. yet (it’s explained in the video embedded below), but I think it may make more sense within the context of the game. I hope we get to see some gameplay soon. I’d also like to know what Bethesda’s involvement is with this project; they haven’t said much, only Splash Damage has. I’ve got a feeling Bethesda may just be publishing on this one.
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House of Mystery is an occult-horror comic published by DC Comics under the Vertigo label. Originally appearing in the 1950s and then again in the 1980s, House of Mystery laid dormant for years until writers Matthew Sturges (Shadowpact, Blue Beetle) and Bill Willingham (Fables) revived the series once again in 2008.
The House of Mystery is a place filled with interesting people. These are people from all walks of life, from all times — and timelines. Bethany “Fig” Keeler is one such person. She, like The House’s other residents, would like nothing more than to go back to their previous lives, but she is trapped. There are attempts at escaping made, but the harsh truth is that their only means of egress is when a mysterious man simply called “The Coachman” arrives at the front gates, in his own timing, to take them away. So the occupants of The House of Mystery, along with The House’s numerous visitors, must resign themselves to drinking their days and nights away in the bar room, where the drinks are free, so long as you have a story to share. And herein lies what makes The House of Mystery, as a comic book, so special: the stories. Sturges, Willingham, and/or the occasional guest writer, treat us to an average of two sub-stories per issues. Representing genres including fantasy, horror, science fiction, or sometimes even autobiographical accounts of events in the various characters’ lives, these stories have the capacity to disgust, frighten, fascinate, sadden, and warm the hearts of readers.
Though there is much history behind the House of Mystery series to which I am, regrettably, largely ignorant, I’ve absolutely loved each and every issue of this latest incarnation. The over-arching storyline is almost completely auxiliary to the sub-stories told by the characters in each issue, though that’s not to say I find the pages in between uninteresting. The whole book is magical. Even the paper used in printing feels right; I only hope that it’s also being used in the trade paperback collections being published, of which there are two, so far. “Room and Boredom” collects issues #1 – 5 while “Love Stories for Dead People” collects #6 – 10.
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I thought I’d kick off June with the appropriately titled “June (I Hate This Month)” from Los Angeles-based artist Monk Turner’s Calendar album, where he’s written and recorded a song for every month of the year. As a self-described “Concept Artist,” Monk Turner makes all of his music freely available under Creative Commons via Archive.org’s Open Source Audio repository.
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The Gamer Artist
The March Madness got me, but I’m back. By “march madness” I mean games, movies, and conventions. Speaking of games, this month I’m gonna give you a taste of one hell of an artist that’s also a gamer — the artist simply known as ‘Ionen’.
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While I always enjoyed swinging with a mouse instead of a toggle stick, the PC versions of Tiger Woods were getting the shaft on features for a few years. I’m very glad to see that Tiger’s coming back in such a “PC” way.
A very interesting development. This is no doubt to cater more to the console audience, as the Sam & Max games have been appearing places like XBLA and WiiWare. But as I recently expressed in my Broken Sword 3 post, I’m not married to the point-and-click control scheme in adventure games, as long as the alternative is well implemented. I’m not gonna lie, I do enjoy leaning back in my desk chair with a gamepad from time to time, when playing an appropriate game.
Dude, E3!!
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Broken Sword 3: The Sleeping Dragon is the third entry in Revolution Software’s adventure game series. The Sleeping Dragon was released for the PC, Xbox and Playstation 2 (EU/JP) in 2003 and it marked the franchise’s first venture into 3D as opposed to using 2D sprites.
Though the same whimsical spirit familiar to players of the previous entries of the Broken Sword series is present in The Sleeping Dragon, certain gameplay aspects differ greatly when played on PC, mostly due to the fact that it was designed with gamepads in mind. This is not a 2D point-and-click game as the previously-featured Broken Sword 2: The Smoking Mirror is. Rather, players control the 3D incarnations of George Stobbart and Nico Collard using arrow keys for movement and WASD to interact with other characters and the environment; the mouse doesn’t even come into play. Regardless of this deviation from convention, Broken Sword 3: The Sleeping Dragon has just as much of what fans have come to love from the series in the way of interesting puzzles, quirky characters, humorous dialogue and a great cast of voice actors. Except Beatrice; she’s fired.
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