“Mmmm… Bacon!” If that doesn’t ring a bell in your ear, you may have a gaming nutrient deficiency. Previous sources of this vitamin include the Monkey Island games and Grim Fandango. The most potent of Tim Schafer games, however, is the mind-blowing Psychonauts, released by Double Fine Productions in 2005. Initially overlooked by most gamers (except maybe the color blind), Psychonauts went on to garner Gamespot’s “Best Game No One Played” award among numerous other commendations for writing and voice acting.
The story begins with Raz sneaking into summer camp. You know, the one where it’s actually a secret government training ground for psychic soldiers, also known as Psychonauts. Consequently, his dad is called to pick him up, so Raz is determined to train as much as possible before that happens. What Raz doesn’t know yet is that he’s more special than the other kids at the camp (and trust me, there’s some “special” kids there). What’s more, it’s the start of an adventure only a madman like Tim Schafer could produce.
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The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as being a dying platform. While some players have definitely shifted from PC to video game consoles during this same time frame, things aren’t that bad; the PC platform’s biggest problem is still the perception that gamers, game makers, and game journalists have of it. This problem, left to fester, has begun to have distinct effects on the way PC games are treated. 