So true too. I went from playing GoW one evening and then putting Eternal Sonata into my 360 the next day and I almost fell into an epileptic seizure because of the colors.
That’s an adjective I never thought would have been used in conjunction with “seizure.”
The whole push for realism is getting on my nerves now. The diminishing returns has reached critical. We need to support quality tools for the artists so they can bring imaginative worlds to life and in less time. Higher detail standards and constantly updated engines do not help this ideal. If you look back at past popular games, they stand on their legs today because of their gameplay and art. Engine improvements impress people for a very short period and yet require a huge time and monetary investment. Thank goodness for “arcade” and “casual” games. They’ve reinvigorated the game development world.
Oct 12 2008 12:41 am
I lol’d.
So true too. I went from playing GoW one evening and then putting Eternal Sonata into my 360 the next day and I almost fell into an epileptic seizure because of the colors.
…a very welcome seizure… >.>
Oct 15 2008 9:42 pm
That’s an adjective I never thought would have been used in conjunction with “seizure.”
The whole push for realism is getting on my nerves now. The diminishing returns has reached critical. We need to support quality tools for the artists so they can bring imaginative worlds to life and in less time. Higher detail standards and constantly updated engines do not help this ideal. If you look back at past popular games, they stand on their legs today because of their gameplay and art. Engine improvements impress people for a very short period and yet require a huge time and monetary investment. Thank goodness for “arcade” and “casual” games. They’ve reinvigorated the game development world.