June 13th, 2009

It’s really too bad that I’ll probably never own an iPhone (or an iPod Touch… or any other piece of Apple hardware, for that matter), because I’d really like to play this game. I can only hope that Carmack’s enthusiasm for the iPhone does not translate to him being exclusionary to other mobile platforms with his games.

This just isn’t that amazing to me, considering that if you have an SOE account for games like EverQuest, Vanguard, PlanetSide or Star Wars Galaxies, you already have the beginnings of a Free Realms account. All you have to do is go to the Free Realms website and log in. Don’t get me wrong, it’s cool that people seem to be into the game (I like it, though I’ve played very little), but I thought I’d try to put things into perspective.

If you’re aching for new hints at what Guild Wars 2 will be like, look to the blog that’s linked above. These pieces of concept art shed more light on the game’s setting than anything that ArenaNet has said or shown so far.

Herein the controls for Dragon Age: Origin’s Xbox 360 version are detailed. While the gamepad controls sound cumbersome, they also sound like they’ll work fine enough. And although having to pause will probably be off-putting for most console players who aren’t used to RPGs of this type, I’m glad that BioWare doesn’t seem to have compromised on the number of spells and abilities available due to the limits that a gamepad imposes.

June 9th, 2009

The La Mirada, California-born YTCracker is a former hacker-turned-rapper and is now one of the most prominent artists representing the Nerdcore Rap genre. This week’s Audiosurfing track was generated using “Meganerd”, a song from YTCracker’s free album Nerdrap Entertainment System.

Bryce Case, Jr. (b. August 23, 1982), otherwise known as YTCracker (pronounced “whitey cracker”), is a rapper, former cracker, and Internet entrepreneur. YTCracker began producing rap music in 1998 in the genre that has since become known as nerdcore hip hop. YTCracker is a self-proclaimed “jack of all trades”, also making a name for himself as a professional disc jockey, computer programmer, graphics designer and webmaster.
June 6th, 2009

It’s impossible to not make this weeks’ Bearly Noteworthy post completely about E3 and E3-related announcements. Since most of the E3 coverage that I consumed originated at GiantBomb.com, I’m also finding it difficult not to make this a post that links solely to GiantBomb.com. So fuck it. They simply killed it on coverage with basically five dudes. Tons of video content, daily podcasts, interviews, wrap-up posts, and very little of the premature, judgmental snark that is endemic to rapid-fire coverage.

Bullet-point highlights from the Microsoft, EA and Ubisoft conferences. My favorites from Microsoft: Crackdown 2, Alan Wake. From EA: Crysis 2, hooray! The Saboteur looks rad. And Ubisoft: I am stupid amounts of excited for Splinter Cell. Rabbids make me sick.

Sequels! More Mario looks good.

Price drop? Aw. Really, though, I was glad to see Final Fantasy XIV will be coming to PC in addition to PS3 just as XI did.

Brink is the game that I most wanted information about when going into E3. I haven’t made up my mind on S.M.A.R.T. yet (it’s explained in the video embedded below), but I think it may make more sense within the context of the game. I hope we get to see some gameplay soon. I’d also like to know what Bethesda’s involvement is with this project; they haven’t said much, only Splash Damage has. I’ve got a feeling Bethesda may just be publishing on this one.

June 4th, 2009
The immaculate cover of House of Mystery #1A page from House of Mystery #1
A page from House of Mystery #2A page from House of Mystery #6

House of Mystery is an occult-horror comic published by DC Comics under the Vertigo label. Originally appearing in the 1950s and then again in the 1980s, House of Mystery laid dormant for years until writers Matthew Sturges (Shadowpact, Blue Beetle) and Bill Willingham (Fables) revived the series once again in 2008.

The House of Mystery is a place filled with interesting people. These are people from all walks of life, from all times — and timelines. Bethany “Fig” Keeler is one such person. She, like The House’s other residents, would like nothing more than to go back to their previous lives, but she is trapped. There are attempts at escaping made, but the harsh truth is that their only means of egress is when a mysterious man simply called “The Coachman” arrives at the front gates, in his own timing, to take them away. So the occupants of The House of Mystery, along with The House’s numerous visitors, must resign themselves to drinking their days and nights away in the bar room, where the drinks are free, so long as you have a story to share. And herein lies what makes The House of Mystery, as a comic book, so special: the stories. Sturges, Willingham, and/or the occasional guest writer, treat us to an average of two sub-stories per issues. Representing genres including fantasy, horror, science fiction, or sometimes even autobiographical accounts of events in the various characters’ lives, these stories have the capacity to disgust, frighten, fascinate, sadden, and warm the hearts of readers.

Though there is much history behind the House of Mystery series to which I am, regrettably, largely ignorant, I’ve absolutely loved each and every issue of this latest incarnation. The over-arching storyline is almost completely auxiliary to the sub-stories told by the characters in each issue, though that’s not to say I find the pages in between uninteresting. The whole book is magical. Even the paper used in printing feels right; I only hope that it’s also being used in the trade paperback collections being published, of which there are two, so far. “Room and Boredom” collects issues #1 – 5 while “Love Stories for Dead People” collects #6 – 10.

June 2nd, 2009

I thought I’d kick off June with the appropriately titled “June (I Hate This Month)” from Los Angeles-based artist Monk Turner’s Calendar album, where he’s written and recorded a song for every month of the year. As a self-described “Concept Artist,” Monk Turner makes all of his music freely available under Creative Commons via Archive.org’s Open Source Audio repository.

“With Creative Commons licenses, I have the ability to distribute albums freely to anyone in the world without the need for a distributor and without worrying that someone could be using the songs outside of their intended purpose. I couldn’t do what I do without Creative Commons.” — Monk Turner
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May 30th, 2009

The Gamer Artist

The March Madness got me, but I’m back. By “march madness” I mean games, movies, and conventions. Speaking of games, this month I’m gonna give you a taste of one hell of an artist that’s also a gamer — the artist simply known as ‘Ionen’.

Dahlia By Ionen
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May 30th, 2009

While I always enjoyed swinging with a mouse instead of a toggle stick, the PC versions of Tiger Woods were getting the shaft on features for a few years. I’m very glad to see that Tiger’s coming back in such a “PC” way.

A very interesting development. This is no doubt to cater more to the console audience, as the Sam & Max games have been appearing places like XBLA and WiiWare. But as I recently expressed in my Broken Sword 3 post, I’m not married to the point-and-click control scheme in adventure games, as long as the alternative is well implemented. I’m not gonna lie, I do enjoy leaning back in my desk chair with a gamepad from time to time, when playing an appropriate game.

Dude, E3!!