April 1st, 2010

Flip, Flip, Flipadelphia.I got a new dog. Her name is Flipsy and I adopted her from a rescue. I’d almost forgotten what it’s like to have a dog. I’d almost forgotten what my previous dog even looked like. Saya was afraid of cameras; Flipsy doesn’t mind them. I only hope I don’t get tired of taking pictures.

I’ve been playing Battlefield: Bad Company 2. I wrote a story about the multiplayer. I keep forgetting single player’s even there. I default to the Engineer kit because I like the M2 Carl Gustav recoilless rifle. I can’t hit helicopters with it yet, but it has a larger blast radius and less regard for gravity than other launchers. This makes it good against infantry and lightly armored vehicles. Players say Carl is overpowered. I think they’re forgetting the 40mm grenade launcher, the M60 light machine gun, and the mortar strike. Rock, paper, shrapnel — every kit has its gimmick.

I only wish DICE would fix auto-team balance. Many games are ruined when a team loses and half its players quit, leaving the remainder overwhelmed. And then the server’s dead. It happens every day and it’s terrible. But I love this game.
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March 20th, 2010

Good show. Third party DRM in Steam games makes no sense.

I could follow my instinct to disbelieve Ubisoft, but I think if Valve were taking a moral stance against DRM by removing games from Steam, they’d do it in all territories.

I clicked this headline in my Google Reader expecting to be taken to an article at The Onion.

$5 per new map? Who else is glad they didn’t buy Modern Warfare 2? Phew.

Good one here; I’ve been enjoying the mini-series. I hope it’s in for as good a run as the Knights of The Old Republic comic was.

Perhaps Microsoft and EA weren’t the villains we thought? Ah, probably they were.

I’m more excited for Skate 3 than ever. Graded challenges, landing feedback, and hardcore mode are longstanding features of the Tony Hawk games. Jason Lee was in the last good one (Project 8), too. They should fit well.

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March 11th, 2010

Crouched, my squad and I crept along a low ridge, calling in enemy positions to the other squads. Brittle, wintry trees provided cover as we moved behind our objective, taking the slow approach. We had time, and we had an angle. We were invisible.

And then Kozlov slipped.

The snow hadn’t settled around our sniper before he had seized the enemy’s attention. He hastened to find cover, but found only bushes and the trees that, when on the ridge, gave him adequate protection from enemy eyes, but offered none from enemy fire. The three of us still on the ridge watched in still silence as gunfire caused the trees, and Kozlov along with them, to fall. We were exposed.

The explosives came next, flung, propelled, and dropped from the sky. Popov, our medic, jumped right into the shit, hurrying to resuscitate the unsure-footed Kozolv. But he didn’t see the grenade in his way — the shit overcame him.

Sokolov and I were left on the ridge. I struggled with my fight or flight instinct as he mastered his, and flew. Torn, but thinking it the nobler thing to do, I dove into the white hell below. My AUG made two short bursts and let go of six rounds which made their new home in an enemy sniper. I searched our departed medic’s gear and scrambled to ready the defibrillator as I, like Kozlov, Popov, and so many trees before me, fell.

But death did not take me. Instead I lay in the war-stained powder contemplating our missteps. We had all made some. And then my vision went white; when it cleared I saw Sokolov, who held two whining paddles, moving for cover behind a rock. I joined him there and dropped a box of ammo at our feet. Moments later, the instigative Kozlov and Popov redeployed next to us, and we partook of medical supplies. All without a word, we prepared to have another go.

March 6th, 2010

I’ve already written about Portal 2 and the build-up to this formal announcement, but there’s one thing I didn’t know then: Portal 2 has co-op. Besides that, I’m considering the creative marketing campaign as the PC version announcement; this press release and Game Informer cover are for Xbox 360 players.

Hopes fulfilled.

Bad Company producer Patrick Bach talks about what makes Battlefield Battlefield, and the differences between designing for console players and PC players.

Despite reports to the contrary, yes, Silent Hunter 5 is cracked.

Probably the worst thing Activision did this week.

They also did this. I’m less interested in what’s happening now, though, than I am in what’s happening in a year or two when West and Zampella have a new game.

This is several weeks old, but I’ve only just seen it this week. And it’s relevant again. It’s educational and entertaining, even though it’s from the Xbox 360 perspective.

February 27th, 2010

My words about it are over here.

Does game design work best when it’s analogous to film making, or to music composition? Neither, and I don’t think it’s important to make the distinction. Games shouldn’t imitate a specific art form, they should express the qualities of them all. Because they can. Video games are the culmination of art as technology, and technology as art. They’re amazing. We shouldn’t limit such a medium by trying to make sense of it in the context of less capable mediums.

Games as we know them today owe a lot to Carmack’s work. I can’t think of a person more deserving of this award.

This week also marks the first year anniversary of Quake Live, as well as the 14th year anniversary of QTest. In celebration, Quake Live received an update and event, and id employees past and present have reflected on QTest on the Bethesda blog.

Of course it is.

EA/DICE restricting dedicated server files to certain “partners” is leaving me conflicted about wanting Bad Company 2. They’re keeping dedicated servers on a leash, just out of reach of total freedom. But whether I like it or not, the market is changing, and we players seem incapable of shifting it in our favor. If EA’s restriction really is just to maintain statistic and rank integrity, and to sell maps (which seems benign in comparison to Activision’s or Ubisoft’s), I can be okay with it. Or I could, if it weren’t for EA’s history of shutting down online games.

But I’m probably overreacting. EA appears to deactivate games based on how many people still play. There’d be greater cause for concern if Battlefield 1942, despite its persisting popularity, had its master servers taken offline in light of a sequel being released. Besides, the Bad Company 2 beta was a heck of a lot of fun, and we haven’t had a successful non-Call of Duty, non-Valve shooter on PC in a long time. I’ll probably give in to temptation and buy it.

This is an hour-long “Quick Look” where every cut scene from Amped 3 is shown. I had no idea the game was so surreal.

February 18th, 2010

Sarah ShepardI played the original Mass Effect on Xbox 360 in 2007 as a male Infiltrator who followed the Paragon path. This was characteristic of me because I rarely play females and almost always play “good” characters. I think the only time I’ve defected to the dark side was on my third time playing of Knights of The Old Republic. But for the next two years I’d hear praise for female Shepard’s voice performance, and arguments in favor of the Renegade path.

I resolved that, when I played Mass Effect on PC, I would play as female Shepard, and I’d also play as a Renegade. So I created Sarah Shepard; I expected playing her to be fun, but not superior fun. I also expected to hate her. I didn’t like myself as a Dark Jedi in KoTOR. Force Lightning was fun, but I was a selfish asshole. I didn’t save the galaxy, I took it. My choices on Mass Effect’s Renegade path didn’t all result in such extremes, though; I could save the galaxy without having to mollycoddle everyone. I’d do it efficiently, and by my own rules. Playing Paragon or Renegade is analogous to playing as Superman or Batman would — that is, if either approved of killing.
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January 15th, 2010

DICE won’t profit, but that’s not to say EA won’t. Still, I’m not bothered.

Very cool idea. If you haven’t, get Peggle, and then get these levels.

I’m so glad that the girls are back, and with Gail Simone writing them, as it should be. If it’s as good as her previous run was, she’ll be writing the two best team books in comics — one team of heroes, and one of villains.

I told you, I’ve got the hot scoop right here. Where’s my check?

Right. Let’s see some details and gameplay at E3, then.

Never before has using the cliché “don’t judge a book by its cover” felt more appropriate.

Vx6 (as I call it — “VVVVVV” is obnoxious) is a good game. Nearly everyone on the Internet has written about it in the last few days, so I don’t feel a need to (just yet). Do read Kieron Gillen’s article, though. Skip to “When I started playing this” if his massive post is intimidating, or if you already know a bit about the game — that’s where it gets interesting (albeit hard to decipher). Also see Giant Bomb’s Quick Look below.