
I found this amusing at first, but Joystiq had a follow-up interview with Greg Zeschuk who revealed not all DLC will be restricted to the Cerberus Network. Anything that’s non-free will be sold through the Xbox Marketplace. For a moment I thought someone had finally taken a serious stab at GameStop, but it now seems to be a minor poke at best.
Also, Joystiq missed a headline opportunity: Cerberus Network’s Bark Worse Than Its Bite.
Not only is the game’s premise appealing, but it looks as though spells are cast using mouse gestures, as in Black & White.
All right; done.
It really does look rough. See as Ryan Davis struggles with the controls in Giant Bomb’s Quick Look:

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The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as being a dying platform. While some players have definitely shifted from PC to video game consoles during this same time frame, things aren’t that bad; the PC platform’s biggest problem is still the perception that gamers, game makers, and game journalists have of it. This problem, left to fester, has begun to have distinct effects on the way PC games are treated.