November 12th, 2009

Resolve.Modern Warfare 2 is out. I’ve shared my criticisms of the game and its creators in my news posts, but I have other thoughts and perspectives that I have yet to share.

The Price

Console games have been $60 for four years now, but that’s only because the platforms are controlled by two companies who agreed on standards. Although the PC platform has no such governing entities, most of this year’s major releases have adhered to the normal $50 price for standard editions (including Prototype, an Activision game), and some games have been even cheaper. Burnout Paradise, Bionic Commando, Street Fighter IV, and Red Faction Guerrilla launched at $40 on PC. With the market being stable and skewing toward cheaper games, $60 for the standard edition of a game is uncalled for, except by greed.

The Multiplayer

I admit that PC gaming could stand to be simpler and more accessible, but we shouldn’t let Activision’s PR blow the issue out of proportion: it isn’t that hard to find and join a server in a server browser. Regardless, there is no technical reason to choose one over the other, and this is a point that I think many people have failed to acknowledge: matchmaking and dedicated servers can co-exist. Enemy Territory: Quake Wars, Unreal Tournament 3, Left 4 Dead, and World in Conflict are examples of this. Infinity Ward and Activision’s motivator isn’t accessibility, it’s money. The closed ecosystem will not only enable them to sell maps to PC players, but it could also allow them to sell dedicated servers to players directly — such a move would be anti-competitive toward the third-party dedicated hosting services. They haven’t done this yet, of course, but it’s the next logical step in their mission to monetize multiplayer. It’s what their numerous decisions against PC culture have led me to fear.

The Scene

I haven’t seen the scene, and unless some of the things I discussed above change, I will probably never play it, but I have observed and considered the criticisms of others. I’m fine with this scene existing. It has a right to. Video games are products of collaboration, but they’re also products of creative expression; they are art. There’s good art, bad art, and art that we just don’t care for, but art deserves to exist and shouldn’t be stifled, and from this is where my issue with it stems. As I understand it, before the scene begins, players are asked if they want to skip it. I don’t know why this choice exists — whether it’s pressure from Activision, a compromise with the ESRB, or simply Infinity Ward being courteous — but this choice indicates uncertainty on someone’s part. If they’re including the scene, I would rather they commit.

Were I to play it, I’m sure I would enjoy Modern Warfare 2 , but I can’t endorse Infinity Ward and Activision’s decisions with my money. I wish I could be playing Modern Warfare 2 rather than writing this post, but, such as it is, here I am.

March 7th, 2009

GameTap is going through some major changes, mostly for the better from what I’ve gleaned from these blog posts. The GameTap client can serve as something of a hurdle for people. The ability to use shortcuts or launch from a website will make things much more accessible.

As for the changes, the main link above will give you a high-level description of what will be happening. These supplementary links are to blog posts that give more specific information on how games will download and play, what will happen to your current save states, and new subscription plans. Pay special attention to the subscription post if you’re a current or potential subscriber. I recommend signing up, as I have, for the $60 annual billing so that you lock your account in before the deadline.

I’ve always been more of a Quake man, but I can definitely appreciate what Unreal Tournament has brought to the table. Partly due to its sub-par server browser and interface but mostly due to its lack of a playerbase, I haven’t been able to get into UT3. That all seems to be fixed with Patch 4 and the Titan Pack. They both fix, change, and add a ton of stuff — maybe even an ass-ton. Check the link and decide for yourself. Also check out the new Betrayal mode. It takes one of my favorite things in the world – Instagib – and puts a fun twist on it.

I’ve found that reading these novel tie-ins greatly enhances my experience with the video games. For example, reading Mass Effect: Revelation before playing Mass Effect made me very familiar with the races and key locations in the galaxy, as well as some backstory on the antagonist’s agenda. I also have a greater appreciation for the Halo universe since reading The Fall of Reach. For these reasons, and the reasons mentioned earlier this week, I’m excited to get this Dragon Age fiction into my hands and then into my brain.

It’s about time. For a while there it seemed like EA didn’t want my money, what with the way they didn’t put Burnout on Steam.