November 28th, 2009

Ben offers some advice that I can agree with: vote with your dollar, and don’t be a hypocrite. I also agree that piracy is not a valid way to protest. But it’s not enough for gamers alone to take a more effective stance against game makers, and joining an advocacy group won’t solve anything. To really spur change, the press needs to come around as well, as Ben has attempted to here.

I rather liked that Torchlight didn’t have skill trees. It made me a lot less stressed out about picking skills during the early levels.

Were it not for this news, I would have bought Resident Evil 5 during Impulse’s Thanksgiving sale. I’m thankful for Shacknews for saving me money.

Adding Tropico 3 only a month after its release is a quick turnaround for GameTap. More publishers should follow Kalypso’s lead.

It’s good that not everyone at Pandemic lost their job last week, and that their projects will continue at EALA. It’s also good to see that some of those who did lose their jobs have been able to find closure.

Good luck, guys. I mean it; I grew up using third-party memory cards in my consoles. They’re cheaper, they work just as well, and they come in wacky colors and capacities.

So cool:

July 16th, 2009

The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as being a dying platform. While some players have definitely shifted from PC to video game consoles during this same time frame, things aren’t that bad; the PC platform’s biggest problem is still the perception that gamers, game makers, and game journalists have of it. This problem, left to fester, has begun to have distinct effects on the way PC games are treated.

Publishers, when they even make a PC version of their game, don’t treat it as well as they do the console versions. Development of the PC version of multi-platform games is often outsourced to a third party, and the quality of the product suffers as a result. But it isn’t always a problem of outsourcing; sometimes developers are simply told to focus their foremost efforts on the console versions. Marketing of the PC version also takes a hit; it is not uncommon for the PC version of a game to be released weeks to months after the console versions. Rarely will the PC version even be mentioned in magazine and comic book ads, much less television adverts; it will just be tossed out and left up to word of mouth and the virtually non-existent retail spaces to sell it to people.
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PseudoKnightMichael JT Smith
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March 20th, 2009

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June 16th, 2008