March 13th, 2010

True. I might have bought Assassin’s Creed II if it weren’t for Ubisoft’s DRM. Maybe not at $60, but eventually. Now I won’t, not until the DRM is gone.

This is too bad for people who bought the game, but this is good for those of us who abstained because of the DRM. Keep making noise.

How’d he make his beard so pointy?

I think InstantAction and OnLive are too different to make any fair comparisons. OnLive render the game remotely and stream the video, whereas InstantAction streams the game itself and processes locally. GameTap is probably a fairer comparison in that regard as many of their games can be played when only partially downloaded. That functionality coupled with the 20 minute demos make InstantAction sound more like a 21st century shareware service.

This product couldn’t appeal to me less.

Preach.

I take this as confirmation of what we PC evangelists have been saying for a long time: the market isn’t dying, it’s changing.

And I expect Steam on Mac will make PC gaming’s growth this year even stronger.

And I thought I was going to make it to May without buying another new game.

March 5th, 2010

Valve by Flickr user Tim DorrI’ve been trying to write some thoughts about Infinity Ward’s decapitation, but the sensationalist tone of the enthusiast press has distracted me. West and Zampella were kidnapped? Snuffed out? Those are the logical conclusions to why two people were escorted from their workplace? Activision may have released 9 Hero games last year, and Bobby Kotick probably wears socks weaved from baby hair, but they aren’t an organized crime syndicate. Is the extra traffic really worth exploiting a developing story?

My apathy may be due to my preoccupation with Valve this week. I usually think about Valve and Steam a lot anyway, and not always good thoughts. Sometimes I envision a future where Valve goes public and starts making Actiavellian decisions, such as developing Counter-Strike 2 as an Xbox 360 lead, charging $10 for the Engineer update, or releasing Half-Life 2: Episode 3 as three separate games. All of these belong to a future I don’t want to live in.
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January 6th, 2010

I bought these.$119.01USD — that’s what I spent during Steam’s holiday sale. For less than the price of two new console games, I bought nineteen PC games, all from Steam. Although I was aware of sales at other stores, I bought nothing from them. Steam demanded my undivided attention; its two week store-wide sale grabbed me, and its daily sales held me tightly. Just as a clumsy analogy reinforcing a simple point, Steam’s sale refused to go unnoticed, and it refused to be forgotten. No other digital distributor’s sales accomplished this; apart from some festively redesigned websites, they were unremarkable.
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