Skate 3 is coming out soon so I’ve downloaded and mashed together my videos. For posterity, and that. The song I used is Sandjorda, by Binaerpilot.
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I got a new dog. Her name is Flipsy and I adopted her from a rescue. I’d almost forgotten what it’s like to have a dog. I’d almost forgotten what my previous dog even looked like. Saya was afraid of cameras; Flipsy doesn’t mind them. I only hope I don’t get tired of taking pictures.
I’ve been playing Battlefield: Bad Company 2. I wrote a story about the multiplayer. I keep forgetting single player’s even there. I default to the Engineer kit because I like the M2 Carl Gustav recoilless rifle. I can’t hit helicopters with it yet, but it has a larger blast radius and less regard for gravity than other launchers. This makes it good against infantry and lightly armored vehicles. Players say Carl is overpowered. I think they’re forgetting the 40mm grenade launcher, the M60 light machine gun, and the mortar strike. Rock, paper, shrapnel — every kit has its gimmick.
I only wish DICE would fix auto-team balance. Many games are ruined when a team loses and half its players quit, leaving the remainder overwhelmed. And then the server’s dead. It happens every day and it’s terrible. But I love this game.
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Crouched, my squad and I crept along a low ridge, calling in enemy positions to the other squads. Brittle, wintry trees provided cover as we moved behind our objective, taking the slow approach. We had time, and we had an angle. We were invisible.
And then Kozlov slipped.
The snow hadn’t settled around our sniper before he had seized the enemy’s attention. He hastened to find cover, but found only bushes and the trees that, when on the ridge, gave him adequate protection from enemy eyes, but offered none from enemy fire. The three of us still on the ridge watched in still silence as gunfire caused the trees, and Kozlov along with them, to fall. We were exposed.
The explosives came next, flung, propelled, and dropped from the sky. Popov, our medic, jumped right into the shit, hurrying to resuscitate the unsure-footed Kozolv. But he didn’t see the grenade in his way — the shit overcame him.
Sokolov and I were left on the ridge. I struggled with my fight or flight instinct as he mastered his, and flew. Torn, but thinking it the nobler thing to do, I dove into the white hell below. My AUG made two short bursts and let go of six rounds which made their new home in an enemy sniper. I searched our departed medic’s gear and scrambled to ready the defibrillator as I, like Kozlov, Popov, and so many trees before me, fell.
But death did not take me. Instead I lay in the war-stained powder contemplating our missteps. We had all made some. And then my vision went white; when it cleared I saw Sokolov, who held two whining paddles, moving for cover behind a rock. I joined him there and dropped a box of ammo at our feet. Moments later, the instigative Kozlov and Popov redeployed next to us, and we partook of medical supplies. All without a word, we prepared to have another go.
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When the PC version of Assassin’s Creed 2 was pushed to 2010, I knew that my fall would not go as I had planned. And I was right — for the PC versions of multiplatform games, this fall has been, and will continue to be, an odd one. Borderlands’ PC release, for example, has been delayed one week for “optimization,” and since Gearbox has said in the past that PC is Borderlands’ lead platform, I think a more likely reason is that 2K wanted to give the console versions a week where they didn’t compete with .torrents of the PC version – a futile act. Still, the promise of add-ons would keep me from playing Borderlands on release day anyway, just as with Fallout 3. Similarly, the purported delay of Modern Warfare 2 PC (though it may only apply to the UK) doesn’t dissuade me from buying it on November 10th as much as its $60 price. There were also rumors leading up to Alpha Protocol’s delay; paying customers, including myself, were not sure of their validity until October 6th, the day it was meant to release. Even then, there was no formal announcement – the game simply didn’t launch, and Sega updated their store to say “Spring 2010.” Were I not confident in Obsidian’s ability to deliver, I’d ask for my money back.
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Although I purchased Fallout 3 when it first released in October of 2008, I made up my mind that I would wait until two conditions had been met before playing. First, I wanted to wait for the first three official add-ons to be released. Second, I wanted to play using a mature version of the DarNified UI, a Fallout 3 PC mod (of which there is also a version for Oblivion) that overhauls the game’s interface (HUD, Pip-Boy, etc.) to look and feel as if they were designed for PC controls and displays. I finally began playing in May of 2009, when both conditions had been met. I’ve since logged just over 56 hours of play; the main quest and a slew of side quests are now completed, and I have impressions and experiences to share.
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In my recent post on games writing I made the assertion that podcasts will overtake text as the preferred source of news and opinion online. Over the course of each week I spend an entire day’s worth of time listening to podcasts. Not with my full attention, mind — I multitask. I listen to podcasts while playing games, while I browse the web, and while I eat. Listening to podcasts is, for the most part, an auxiliary activity. There are a few select shows for which I make an effort to devote special attention; I’ve decided to share.
Buzz Out Loud is a daily technology news podcast from CNet.com. Each episode is thirty to forty minutes long and is hosted by Tom Merritt with two or more others from a rotating group of regular guests. BOL has become a part of my routine; I listen to or watch the show with my morning coffee while I scroll through my RSS reader. As such, it’s my first stop for tech news and opinion. I still subscribe to the news feeds of sites like Engadget and Arstechnica, but much of what’s discussed on BOL every day is picked from their headlines anyway; it’s like a tech news “best of.”