April 30th, 2009

This song by Josh Woodward is available for free along with his other music at JoshWoodward.com.

April 29th, 2009

Prince of Persia: The Sands of TimeThe original Apple II game Prince of Persia (play it for free), created by Jordan Mechner using an industry-first rotoscope technique, was not only a critical success at the time but is today considered a landmark in the history of games. So in 2001, when Ubisoft approached Jordan to help produce a re-imagined Prince of Persia using modern 3D graphics and storytelling, expectations were naturally high. Therefore it’s a testament to the quality of the game that when it was released in 2003 it didn’t disappoint, instead winning several awards and eventually selling over 10 million copies on multiple platforms.

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April 25th, 2009

This is big news that you’ve probably already heard, but MaxPC gets the link because they’re the one site that I’ve seen properly acknowledge that the next Fallout game will be made, by and large, by the same folks who made the original Fallout game. This is kind of a big deal.

Ah, well. At least it sounds like Dragon Age development is finished except for PC polish and the console port-job. Regardless, Dan Tudge still has the coolest name in the industry.

Though I would have made a couple different component choices, this article did well to illustrate that you can get a solid gaming PC for not a lot of scratch.

Part one of a five-part walk down memory lane that BigDownload ran (walked?) throughout the week. It’s quite a comprehensive look back, they didn’t leave much out. Here’s part two, part three, part four, and part five.

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April 24th, 2009

First heard of this band through my favorite podcast Keith and The Girl. This song as well as the album it’s from are both available for free from the band’s website GoMeritGo.com.

Missed one again.

April 18th, 2009

This is probably just my tinfoil hat talking, but GameStop doing this feels like an intentional slight against Stardock’s Impulse service. Anyone who buys Demigod at retail will shortly have their eyeballs on a competitor’s store, as the game requires Impulse activation. Customers bringing the game home and attempting to activate could have hit a brick wall and been left with half a game. This would have no doubt sullied their attitude toward the service. Fortunately, Stardock was on the ball and that didn’t happen; the game’s release was moved up a day.

After what was probably the cruelest April Fool’s joke to come from the games industry just a few weeks ago, Microids has officially announced – fo’ reals this time – plans to develop Syberia 3. It seems Sony could impede their ability to turn a profit, however.

Please forgive the GameSpotness, but they got the interview. Ugh. Anyway, lots of interesting info in here. Particularly a video that I hadn’t seen elsewhere, kind of a tech demo from inside Rage. Also, word of some as-of-yet-unannounced games that will debut at E3. So far we know about Wolfenstein, Doom 4, Rage, and Quake Live (still technically in BETA). Could it be Quake V?

This game looks like great fun. I’m surprised to see another PC/PSN game, we don’t see many of those. I think the last one was Everyday Shooter. Trine’s from the same developer that made Shadowgrounds, so here’s hoping its multiplayer isn’t local-only too.

April 17th, 2009

Another jam that’s been on repeat in my head lately.

Missed one.

April 11th, 2009

The big surprise of the week for me wasn’t Will Wright “leaving” EA or the surfacing of Assassin’s Creed 2. No, it was the announcement of a new Painkiller game. Though it isn’t being made by the original game’s developer People Can Fly (who are now owned by Epic Games), it’s hard to imagine that a team (albeit one with no trackrecord to speak of ) using the same tech and the same gameplay framework could go wrong. Add co-op to the mix, and I’m on board.

Here in this video is an invaluable look at what id Software was like in 1993. Doom development was wrapping up with sound creation and performance optimization. It’s surreal to watch this video with the knowledge of what the shotgun will really sound like while watching John Romero play with placeholder sounds from Wolf 3D SNES. They had no idea yet.

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