April 1st, 2010

Flip, Flip, Flipadelphia.I got a new dog. Her name is Flipsy and I adopted her from a rescue. I’d almost forgotten what it’s like to have a dog. I’d almost forgotten what my previous dog even looked like. Saya was afraid of cameras; Flipsy doesn’t mind them. I only hope I don’t get tired of taking pictures.

I’ve been playing Battlefield: Bad Company 2. I wrote a story about the multiplayer. I keep forgetting single player’s even there. I default to the Engineer kit because I like the M2 Carl Gustav recoilless rifle. I can’t hit helicopters with it yet, but it has a larger blast radius and less regard for gravity than other launchers. This makes it good against infantry and lightly armored vehicles. Players say Carl is overpowered. I think they’re forgetting the 40mm grenade launcher, the M60 light machine gun, and the mortar strike. Rock, paper, shrapnel — every kit has its gimmick.

I only wish DICE would fix auto-team balance. Many games are ruined when a team loses and half its players quit, leaving the remainder overwhelmed. And then the server’s dead. It happens every day and it’s terrible. But I love this game.
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February 18th, 2010

Sarah ShepardI played the original Mass Effect on Xbox 360 in 2007 as a male Infiltrator who followed the Paragon path. This was characteristic of me because I rarely play females and almost always play “good” characters. I think the only time I’ve defected to the dark side was on my third time playing of Knights of The Old Republic. But for the next two years I’d hear praise for female Shepard’s voice performance, and arguments in favor of the Renegade path.

I resolved that, when I played Mass Effect on PC, I would play as female Shepard, and I’d also play as a Renegade. So I created Sarah Shepard; I expected playing her to be fun, but not superior fun. I also expected to hate her. I didn’t like myself as a Dark Jedi in KoTOR. Force Lightning was fun, but I was a selfish asshole. I didn’t save the galaxy, I took it. My choices on Mass Effect’s Renegade path didn’t all result in such extremes, though; I could save the galaxy without having to mollycoddle everyone. I’d do it efficiently, and by my own rules. Playing Paragon or Renegade is analogous to playing as Superman or Batman would — that is, if either approved of killing.
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January 20th, 2010

I use this image of stars to symbolize the future even though the light is actually from the distant past. SPACE.To celebrate the beginning of Downloadable Suicide’s third year, I’m looking toward the future and sorting out which of 2010′s games I want to play. Only two games from last year’s post actually came out (Company of Heroes: Tales of Valor, Dragon Age: Origins), but I’ve managed to play them both. This time I’ve tried to choose games that I’m pretty sure will launch this year, and I’ve added a section for games that might be announced.
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July 28th, 2008

If you know anything about me, you know that gaming is my passion. I love this medium. I love this artform. I love this industry. I feel fortunate to be alive during a time of such innovation in the melding of visual and interactive entertainment. But for the last few weeks, ever since the beginning and ending of E3 and its aftermath, I’ve been worried about the state of certain facets of our industry — namely, our gaming press.

I have been wanting to write a post addressing certain issues for quite some time, but I could never collect my thoughts well enough to put together a case to present. So during this year’s E3 I made a point of listening to responses from both the gaming community and the gaming press via forums, comments, blogs, and podcasts.

It is apparent to me that the press is not happy about where E3 stands as an event. I haven’t been able to discern whether or not if, overall, they are dissatisfied as games journalists or simply as gamers, but I am not sure that it matters. I don’t know that they have much reason to be upset either way.
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