January 15th, 2010

DICE won’t profit, but that’s not to say EA won’t. Still, I’m not bothered.

Very cool idea. If you haven’t, get Peggle, and then get these levels.

I’m so glad that the girls are back, and with Gail Simone writing them, as it should be. If it’s as good as her previous run was, she’ll be writing the two best team books in comics — one team of heroes, and one of villains.

I told you, I’ve got the hot scoop right here. Where’s my check?

Right. Let’s see some details and gameplay at E3, then.

Never before has using the cliché “don’t judge a book by its cover” felt more appropriate.

Vx6 (as I call it — “VVVVVV” is obnoxious) is a good game. Nearly everyone on the Internet has written about it in the last few days, so I don’t feel a need to (just yet). Do read Kieron Gillen’s article, though. Skip to “When I started playing this” if his massive post is intimidating, or if you already know a bit about the game — that’s where it gets interesting (albeit hard to decipher). Also see Giant Bomb’s Quick Look below.


December 12th, 2009

Congratulations to our pal Rob Geboers and his Schnauzer Radio Orchestra for getting onto such a great album.

Worf!

This is a gallery containing issue #1 of the Dante’s Inferno comic book. It helped me realize that my interest in the Dante’s Inferno may not extend past its marketing campaign.

At last; there’s been too much not-Sam-&-Max coming from Tell-Tale for my tastes. I only hope they’ll distribute this new season through GameTap as they did the previous seasons.

Jolicloud is a Linux distribution that is tailored for netbooks. The project’s leader is Tariq Krim, co-founder of Netvibes. If you’re interested in Google’s ChromeOS, give Jolicloud a look; it serves a similar purpose, and it’s available now.

Bill Harris writes about why he loves King’s Bounty: The Legend. I’ve been playing it over the last few months, and I love it as well. I’ve had some technical issues just as Bill did, but nothing that couldn’t be dealt with. Check out his article for a bit about why King’s Bounty is a great game.

This is a pretty nerdy gag for network TV. Kudos to whichever writer on his staff pitched this.

October 31st, 2009

This is the most important piece of games journalism written all week. This, too, is good, and offers a different perspective on the issue.

I am glad at this; I only hope the chart will track more than just sales in the UK.

PseudoKnight: I hadn’t expected to be this thrilled by simple screenshots of NS2, a sequel to one of my most beloved multiplayer games, Natural Selection. The independent team has had a wild ride but are finally seeing the fruits in the form of $220,000 in pre-sales.

It’ll take a while to get used to the Windows key being useful after years of hating it and avoiding it at all costs (sometimes by removing it from my keyboard), but this list will help. A favorite of mine, and a boon for anyone with multiple displays, is Win + P.

The marketing for Dante’s Inferno is a work of art.

As I said last week, we’ve been playing a lot of League of Legends. This interview gives insights into Riot Games’ design process, ideas on game balance, plans for updates and making money on a free game, and their thoughts on the competition.

Although Shattered Horizon is a tragically generic name, the game itself looks and sounds like anything but generic. I might have pre-ordered it on an impulse if it weren’t launching the day after Dragon Age.