March 5th, 2010

Valve by Flickr user Tim DorrI’ve been trying to write some thoughts about Infinity Ward’s decapitation, but the sensationalist tone of the enthusiast press has distracted me. West and Zampella were kidnapped? Snuffed out? Those are the logical conclusions to why two people were escorted from their workplace? Activision may have released 9 Hero games last year, and Bobby Kotick probably wears socks weaved from baby hair, but they aren’t an organized crime syndicate. Is the extra traffic really worth exploiting a developing story?

My apathy may be due to my preoccupation with Valve this week. I usually think about Valve and Steam a lot anyway, and not always good thoughts. Sometimes I envision a future where Valve goes public and starts making Actiavellian decisions, such as developing Counter-Strike 2 as an Xbox 360 lead, charging $10 for the Engineer update, or releasing Half-Life 2: Episode 3 as three separate games. All of these belong to a future I don’t want to live in.
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February 24th, 2010

In January I posted a series of suggestions for how Valve could improve Steam. Since they’ve just announced and launched a beta version of the most significant update Steam has had since its 2003 launch, I’m comparing what I proposed before with what they’ve actually changed or added. I’ll omit the items which don’t apply.


This took a while.My suggestion: Allow users to create and name groups in the My Games and Friends lists.

What they did: Half of this suggestion was implemented; we can now create and add games to “categories” in our games library. It works like a tag system on a blog in that games can belong to multiple categories.

Follow-up: Allow users to filter by “installed” and “uninstalled” regardless of which category they’re viewing. Also add an extra context menu item with a sub-menu where users can add games to existing categories.


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February 18th, 2010

Sarah ShepardI played the original Mass Effect on Xbox 360 in 2007 as a male Infiltrator who followed the Paragon path. This was characteristic of me because I rarely play females and almost always play “good” characters. I think the only time I’ve defected to the dark side was on my third time playing of Knights of The Old Republic. But for the next two years I’d hear praise for female Shepard’s voice performance, and arguments in favor of the Renegade path.

I resolved that, when I played Mass Effect on PC, I would play as female Shepard, and I’d also play as a Renegade. So I created Sarah Shepard; I expected playing her to be fun, but not superior fun. I also expected to hate her. I didn’t like myself as a Dark Jedi in KoTOR. Force Lightning was fun, but I was a selfish asshole. I didn’t save the galaxy, I took it. My choices on Mass Effect’s Renegade path didn’t all result in such extremes, though; I could save the galaxy without having to mollycoddle everyone. I’d do it efficiently, and by my own rules. Playing Paragon or Renegade is analogous to playing as Superman or Batman would — that is, if either approved of killing.
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February 5th, 2010

This is Counter-Strike before Steam.Microsoft has announced that Xbox Live for the original Xbox is being discontinued so they can continue to evolve Xbox Live on Xbox 360 and future consoles. From what I’ve surmised, they used their old tech to make their new tech, but they can’t do what they want to their new tech without breaking their old tech — so they’re throwing it out. Unfortunately, Microsoft’s lack of foresight comes at the expense of their customers. While considering what this means for players and for the industry, I’m reminded of why I don’t like closed systems, and also of Valve and Counter-Strike’s transition to Steam.
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February 3rd, 2010

I’ve just finished Mass Effect 2 after 36 hours of play spread across seven days. At some point during that, I decided to take screenshots. Not for any specific purpose; I didn’t intend to create a narrative or a photojournal, I only wanted to capture the cool moments I was seeing. Using Fraps and numpad forward slash, I had taken almost 3,000 screenshots when the credits rolled. After sorting — viewing, deleting, saving, converting — I have just over 300 moments to share. This is the first time I’ve taken so many screenshots of a game, and the process was surprisingly noninvasive. I just pressed the capture key whenever I liked something that was happening. You could say I used Fraps to applaud.

Thane and Shepard
If Shepard and Garrus were a band Doing what he does
Posing for a wallpaper

Click here to view a slideshow, or click here for a thumbnail gallery and to download full-size 1680×1050 versions.

January 27th, 2010

Congratulations.I’ve had enough of Quick Time Events (QTEs) — those cut scene caricatures whose on-screen button cues limit my control and demand that I press A as I approach a chasm, or B as a boulder rolls toward me.

“Hold on,” the candy-colored cues decree, “I’ve got this — just give me a nudge.”

If I obey the cue, I leap, and I dodge. If I disobey the cue, I fall, and I’m crushed. So I obey; I leap, and I dodge. Did I have control? No, I merely had influence. That’s because the Quick Time Event is an anti-player design device; it interrupts, it distracts, and it controls.
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January 20th, 2010

I use this image of stars to symbolize the future even though the light is actually from the distant past. SPACE.To celebrate the beginning of Downloadable Suicide’s third year, I’m looking toward the future and sorting out which of 2010′s games I want to play. Only two games from last year’s post actually came out (Company of Heroes: Tales of Valor, Dragon Age: Origins), but I’ve managed to play them both. This time I’ve tried to choose games that I’m pretty sure will launch this year, and I’ve added a section for games that might be announced.
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