September 3rd, 2009

This squid is a new character in Peggle Nights PC.

Following its release in February of 2007, Peggle Deluxe for the PC was not a game that a self-respecting hardcore gamer wanted to be caught playing. The game is colorful, it’s made by PopCap (the guys who make those jewel games that your sister plays), and it has cute anthropomorphic animals that you don’t even get to kill. Although Peggle rose in popularity throughout the year, it wouldn’t pique the interest of the hardcore crowd until just before the release of Valve’s Orange Box in October of 2007. At this time, someone with the business acumen of, at the very least, Warren Buffett’s tie, decided that taking a special version of Peggle — a game where you shoot a ball at pegs and then watch stars and rainbows happen — should have Valve game characters tacked on to it and be released on Steam for free under the name Peggle Extreme. This move paid off for PopCap in spades: sales of Peggle Deluxe skyrocketed, and PopCap went on to port it to the iPod classic, iPhone, World of Warcraft, and Xbox Live Arcade. In 2008, a full sequel titled Peggle Nights was released for the PC; this sequel would later be bundled with Peggle Deluxe and ported to the Nintendo DS. The version I prefer to play, and will recommend here, is Peggle Nights for the PC.
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August 1st, 2009

It’s justice, and it wants to eat your brains.

Ah, so it’s “BRINK.” I’ve been saying it wrong. There’s a lot of technical language in this interview with Splash Damage’s Technical Director Arnout van Meer. In summary: BRINK is building upon the Quake Wars tech; these revisions should, among other things, allow BRINK to take advantage of multi-core processors on PC. Finally, there’s talk about things that Splash Damage isn’t doing, such as moving from OpenGL to DirectX 11.

“… it says on the box: ‘No Hispanics’.”