Check the source link on the BigDownload post, there is a PDF of the PC Gaming Alliance’s 2008 report. It’s clear that the PC as a gaming platform is expanding (not shifting) to reach new people with the casual games market and MMOs. Knowing that the platform brings in more revenue anually than any other single gaming platform from Sony, Microsoft or even Nintendo ($11 billion world-wide – $6 billion in the USA and Western Europe) is some comforting information.
Though Joystiq neglected to mention it (despite the information being in the press release they link to), Max Payne 3 isn’t being made by Remedy (the developers of the original game and its sequel), but by Rockstar Vancouver instead. Max Payne 3 will be their first new game since shipping Bully for the Playstation 2 in 2006 (they’re credited with Scholarship Edition for 360 & PC, but I think those were outsourced to other Rockstar developers, for the most part).
I think this may be the first gameplay footage we’ve gotten. While most games press seems pretty excited for this game, I’ve remained skeptical. I’ve been burned so many times in the past by Batman games. Although I can’t figure out why there’s so many gargoyles hanging off the walls inside the Asylum, the gameplay does look fun and, dare I say, unique.
Classy.

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Earlier this week, Valve announced that their digital distribution platform Steam would now be offering the ability to push “DLC” (Downloadable Content – a marketing term made to refer to microtransactions on consoles) to those who publish their games on Steam. This news has so far been met with reactions ranging from “good for you, PC” to customer outrage on the Steam forums. I am finding myself to be somewhere in between, but I’m leaning towards the belief that “DLC” on the PC is a bad thing for everyone involved. I’ll share with you my reactions as a consumer, as a business student, and also as a person who writes about games.