March 27th, 2009

Check the source link on the BigDownload post, there is a PDF of the PC Gaming Alliance’s 2008 report. It’s clear that the PC as a gaming platform is expanding (not shifting) to reach new people with the casual games market and MMOs. Knowing that the platform brings in more revenue anually than any other single gaming platform from Sony, Microsoft or even Nintendo ($11 billion world-wide – $6 billion in the USA and Western Europe) is some comforting information.

Though Joystiq neglected to mention it (despite the information being in the press release they link to), Max Payne 3 isn’t being made by Remedy (the developers of the original game and its sequel), but by Rockstar Vancouver instead. Max Payne 3 will be their first new game since shipping Bully for the Playstation 2 in 2006 (they’re credited with Scholarship Edition for 360 & PC, but I think those were outsourced to other Rockstar developers, for the most part).

I think this may be the first gameplay footage we’ve gotten. While most games press seems pretty excited for this game, I’ve remained skeptical. I’ve been burned so many times in the past by Batman games. Although I can’t figure out why there’s so many gargoyles hanging off the walls inside the Asylum, the gameplay does look fun and, dare I say, unique.

Classy.

March 26th, 2009

Dude, box art!Sid Meier’s Pirates! is the 2004 remake of a game by the same name originally released in 1987 for the Commodore 64 during Sid Meier’s tenure at MicroProse. Arriving first on PC, this Firaxis-developed remake of Pirates! was later ported to the Xbox, the PSP and Mac OS X.

Sid Meier’s Pirates! is a genre bender of a game featuring aspects of real time strategy, turn based strategy, simulation, stealth, exploration, adventure, and even some even light role-playing elements. Though Pirates! could be described as an amalgam of “mini-games”, that would be selling it short. There’s more depth to it than that, and everything is tied together nicely by the main character’s objective which is tracking down the evil Marquis de la Montalban who has enslaved his family. Activities such as sword fights, ship-to-ship naval battles, upgrading ships, turn-based land battles, trading with port merchants, capturing cities, and earning fame and fortune surpassing that of nine historical pirates are the locus to reaching this goal.
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March 25th, 2009

I’ve had this song stuck in my head for a couple of days (thanks, Rocketboom) and I had to do something to squash it. Here it is:

March 20th, 2009

Earlier this week, Valve announced that their digital distribution platform Steam would now be offering the ability to push “DLC” (Downloadable Content – a marketing term made to refer to microtransactions on consoles) to those who publish their games on Steam. This news has so far been met with reactions ranging from “good for you, PC” to customer outrage on the Steam forums. I am finding myself to be somewhere in between, but I’m leaning towards the belief that “DLC” on the PC is a bad thing for everyone involved. I’ll share with you my reactions as a consumer, as a business student, and also as a person who writes about games.

The Problem With The Maw

With The Maw’s “DLC” (two “bonus” levels), I went from thinking “that’s neat” to realizing the implications. I knew the maps were available and ready by the time the PC version released because they were available for purchase on my Xbox 360 before the game even came out. That means they were held back with the intent to sell them later as “bonus content”. This immediately diminished the value of the product that I had already purchased. I felt like I was not getting the full experience out of The Maw if I didn’t pay $2.50 for these extra levels. But I hadn’t even launched the game yet despite having pre-purchased it, knowing that if it’s good I’d be writing about it here at DoSu as a Cheap Game. But I hadn’t played it yet, so I was not attached to it. I found myself with no desire to play it. So I requested a refund. After jumping through some hoops, I received my refund. I no longer own The Maw — I probably never will again. Since that means I’ll never get to play it, The Maw will not be recommended by me here as a Cheap Game.
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March 14th, 2009

I didn’t see this news bit get much circulation, but it seems Capcom has spilled the beans about when the PC versions of several upcoming games will be coming out relative to their console versions. Most notably, it seems that Dead Rising 2 may not be coming to PC at the same time as Xbox 360 and Playstation 3, as I had feared.

Depending who you ask, Rage is coming out this year… but it’s really not. There was some confusion over this interview that Geoff Keighley conducted with Todd Hollenshead during D.I.C.E. last week. Many people thought that Todd said “No, we’ll be out this year” when questioned about their targeted release window for Rage. In fact, he said “No, we won’t be out this year”. I happened to hear right the first time, but had to double check myself when several items in my RSS reader reported the contrary.

The finest trailer I’ve seen in a very long time came out this week. It’s up there with “that Gears of War trailer” and Grand Theft Auto IV Trailer 2.

March 11th, 2009

The GraveyardThe Graveyard is a very short experimental game nominated for the Innovation Award in the 2009 Independent Games Festival. It was created as “An experiment with realtime poetry, with storytelling without words.” by developer Tale of Tales.

Not much more can be said without spoilers, which I’ll save for below, so give this game a play first by downloading the trial through Steam or, for Mac users, from this link. The entire game can be played in the trial, though $5 unlocks one feature. Think of it as a donation.
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March 7th, 2009

GameTap is going through some major changes, mostly for the better from what I’ve gleaned from these blog posts. The GameTap client can serve as something of a hurdle for people. The ability to use shortcuts or launch from a website will make things much more accessible.

As for the changes, the main link above will give you a high-level description of what will be happening. These supplementary links are to blog posts that give more specific information on how games will download and play, what will happen to your current save states, and new subscription plans. Pay special attention to the subscription post if you’re a current or potential subscriber. I recommend signing up, as I have, for the $60 annual billing so that you lock your account in before the deadline.

I’ve always been more of a Quake man, but I can definitely appreciate what Unreal Tournament has brought to the table. Partly due to its sub-par server browser and interface but mostly due to its lack of a playerbase, I haven’t been able to get into UT3. That all seems to be fixed with Patch 4 and the Titan Pack. They both fix, change, and add a ton of stuff — maybe even an ass-ton. Check the link and decide for yourself. Also check out the new Betrayal mode. It takes one of my favorite things in the world – Instagib – and puts a fun twist on it.

I’ve found that reading these novel tie-ins greatly enhances my experience with the video games. For example, reading Mass Effect: Revelation before playing Mass Effect made me very familiar with the races and key locations in the galaxy, as well as some backstory on the antagonist’s agenda. I also have a greater appreciation for the Halo universe since reading The Fall of Reach. For these reasons, and the reasons mentioned earlier this week, I’m excited to get this Dragon Age fiction into my hands and then into my brain.

It’s about time. For a while there it seemed like EA didn’t want my money, what with the way they didn’t put Burnout on Steam.