Ah, so it’s “BRINK.” I’ve been saying it wrong. There’s a lot of technical language in this interview with Splash Damage’s Technical Director Arnout van Meer. In summary: BRINK is building upon the Quake Wars tech; these revisions should, among other things, allow BRINK to take advantage of multi-core processors on PC. Finally, there’s talk about things that Splash Damage isn’t doing, such as moving from OpenGL to DirectX 11.
I am so glad that these Civony/Evony people are finally getting called out. Their shady ads featuring stolen art assets are everywhere. I can only hope they haven’t tricked many people into playing, but I know that mammary glands are powerful things.
This is a big one, and I will admit that I skimmed a bit, but there’s some interesting stuff here. Particularly, the acknowledgment that the general perception of the PC gaming market’s health is largely due to a lack of marketing and representation; that’s interesting coming from a PC manufacturer, not to mention a founder of the PC Gaming Alliance. Next up: much respect to Chris Remo for not letting the comment about $1,500 – $2,500 being what somebody needs to spend on a gaming PC slip by. The notion that a person needs to spend more than $700 to play any game is one that is hurting the platform. Finally, I very much like the idea of Steam being pre-installed on Dell and Alienware systems. I’m no fan of crapware, but if they’re injecting new machines with a bunch of it anyway, they may as well throw in something great like Steam.