
Ben offers some advice that I can agree with: vote with your dollar, and don’t be a hypocrite. I also agree that piracy is not a valid way to protest. But it’s not enough for gamers alone to take a more effective stance against game makers, and joining an advocacy group won’t solve anything. To really spur change, the press needs to come around as well, as Ben has attempted to here.
I rather liked that Torchlight didn’t have skill trees. It made me a lot less stressed out about picking skills during the early levels.
Were it not for this news, I would have bought Resident Evil 5 during Impulse’s Thanksgiving sale. I’m thankful for Shacknews for saving me money.
Adding Tropico 3 only a month after its release is a quick turnaround for GameTap. More publishers should follow Kalypso’s lead.
It’s good that not everyone at Pandemic lost their job last week, and that their projects will continue at EALA. It’s also good to see that some of those who did lose their jobs have been able to find closure.
Good luck, guys. I mean it; I grew up using third-party memory cards in my consoles. They’re cheaper, they work just as well, and they come in wacky colors and capacities.
So cool:

Comics



Earlier this week, Valve announced that their digital distribution platform Steam would now be offering the ability to push “DLC” (Downloadable Content – a marketing term made to refer to microtransactions on consoles) to those who publish their games on Steam. This news has so far been met with reactions ranging from “good for you, PC” to customer outrage on the Steam forums. I am finding myself to be somewhere in between, but I’m leaning towards the belief that “DLC” on the PC is a bad thing for everyone involved. I’ll share with you my reactions as a consumer, as a business student, and also as a person who writes about games.
