April 4th, 2009

I purchased Mount & Blade during its Steam sale some weeks ago, but I still haven’t tried it out. So although I still haven’t played any of their games, Paradox is a publisher / development house whose games I’ve kept an eye on. There’s just something about them that screams “PC”.

Tim Schafer spills the beans on his Legend most Brutal. Very disappointed that no PC version was mentioned; Brutal Legend will be Tim’s first game without one — for now, that is. This is a two part interview; the second half is here.

Meta.

March 27th, 2009

Check the source link on the BigDownload post, there is a PDF of the PC Gaming Alliance’s 2008 report. It’s clear that the PC as a gaming platform is expanding (not shifting) to reach new people with the casual games market and MMOs. Knowing that the platform brings in more revenue anually than any other single gaming platform from Sony, Microsoft or even Nintendo ($11 billion world-wide – $6 billion in the USA and Western Europe) is some comforting information.

Though Joystiq neglected to mention it (despite the information being in the press release they link to), Max Payne 3 isn’t being made by Remedy (the developers of the original game and its sequel), but by Rockstar Vancouver instead. Max Payne 3 will be their first new game since shipping Bully for the Playstation 2 in 2006 (they’re credited with Scholarship Edition for 360 & PC, but I think those were outsourced to other Rockstar developers, for the most part).

I think this may be the first gameplay footage we’ve gotten. While most games press seems pretty excited for this game, I’ve remained skeptical. I’ve been burned so many times in the past by Batman games. Although I can’t figure out why there’s so many gargoyles hanging off the walls inside the Asylum, the gameplay does look fun and, dare I say, unique.

Classy.

March 21st, 2009

All indie games are 33% off on Steam this weekend, many of which have been featured here at DoSu. Pro tip: buy AudioSurf!

Wonderful video here, an obvious homage to “Where The Hell Is Matt?“. It’s hard to believe that it has been ten years since I first played EverQuest. I spent about four years in that game before moving on, but it’s still the most memorable gaming time I’ve had, and I came out of it with many friends with whom I still play games to this day.

Lots of new info and some in-game footage of Alpha Protocol in this episode. It’s sounding like everything I hoped it would be: like Mass Effect, but with spies!

Speaking of Mass Effect, it looks like PC will be getting the sequel at the same time as the Xbox 360 this time around. In 2010.

Dude, yes!

March 7th, 2009

GameTap is going through some major changes, mostly for the better from what I’ve gleaned from these blog posts. The GameTap client can serve as something of a hurdle for people. The ability to use shortcuts or launch from a website will make things much more accessible.

As for the changes, the main link above will give you a high-level description of what will be happening. These supplementary links are to blog posts that give more specific information on how games will download and play, what will happen to your current save states, and new subscription plans. Pay special attention to the subscription post if you’re a current or potential subscriber. I recommend signing up, as I have, for the $60 annual billing so that you lock your account in before the deadline.

I’ve always been more of a Quake man, but I can definitely appreciate what Unreal Tournament has brought to the table. Partly due to its sub-par server browser and interface but mostly due to its lack of a playerbase, I haven’t been able to get into UT3. That all seems to be fixed with Patch 4 and the Titan Pack. They both fix, change, and add a ton of stuff — maybe even an ass-ton. Check the link and decide for yourself. Also check out the new Betrayal mode. It takes one of my favorite things in the world – Instagib – and puts a fun twist on it.

I’ve found that reading these novel tie-ins greatly enhances my experience with the video games. For example, reading Mass Effect: Revelation before playing Mass Effect made me very familiar with the races and key locations in the galaxy, as well as some backstory on the antagonist’s agenda. I also have a greater appreciation for the Halo universe since reading The Fall of Reach. For these reasons, and the reasons mentioned earlier this week, I’m excited to get this Dragon Age fiction into my hands and then into my brain.

It’s about time. For a while there it seemed like EA didn’t want my money, what with the way they didn’t put Burnout on Steam.

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February 28th, 2009

I’m very glad that Quake Live’s launch has gone relatively smoothly. Having a queue system in place from the get-go showed great foresight and probably prevented any major crashing. I’ve also been impressed with the frequent updates id has been giving on their status via Twitter, news posts and interviews like this one.

A few months ago I voiced my concern for De Blob’s retail success, despite glowing reviews, due to third party Wii games’ tendency to tank. It looks like De Blob is in the clear!

I’m always interested to read about the process of game design, especially when it relates to a game series that I love. The Myst III puzzle discussed within happens to be a favorite of mine.