May 30th, 2008

I have another “Shmup” (Shoot’eM-Up) for you here today, similar to Geometry Wars from a couple of weeks ago. Unlike Geometry Wars, however, and more similar to Every Extend Extra Extreme from Q Entertainment, the object of this twin stick shooter is to create chains of explosions over top of some pretty interesting music. The game is Everyday Shooter, created by Jonathan Mak of Queasy Games, and this formerly PS3-exclusive shooter is now on the PC. As the winner of three IGF 2007 awards including Design Innovation, Excellence in Audio and the GameTap Indie Award, it’s very much worth a look.

You’ll forgive me if I refer to Geometry Wars more than a few times. It’s just the most convenient point of reference that I have on hand. Anyway, in Everyday Shooter, like in Geometry Wars you will be navigating your way through a 2D board while avoiding shapes of all colors, shapes and sizes that are swarming around and toward you. Unlike in Geometry Wars, however, your objective is not to destroy as many enemies as possible, as quickly as possible. Rather, you’ll be attempting to set off a chain of explosions that will take out as many enemies as you can. By creating chains you will cause your fallen enemies to “drop” you points that you’ll then have to pick up manually. Bigger chains will net you larger point rewards, so take your time on setting them off.
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May 21st, 2008

Synaesthete is an action-rhythm game created by four students at DigiPen. It was the winner of the Best Student Game award at the 2007 Independent Games Festival (IGF).

Synaesthete, at first glance, looks far more complicated to play than it actually is. It follows familiar principles that we have come to know in the mainstream rhythm games; watch for “notes” to descend to a certain point, typically denoted by a button, and then hit the corresponding button at the appropriate time. Missing a note in Guitar Hero, for example, will cause your music to skip and it won’t pick up again until you’ve gotten yourself back on track. In Synaesthete, however, missing a note does nothing to disrupt the flow of the music.

In Synaesthete you control an avatar called the Zaikman. The objective is to navigate the Zaikman through a series of rooms. Enemies spawn in these rooms, and Zaikman will be locked inside until he defeats the enemies. You help the Zaikman accomplish this by hitting “notes” successfully; this will fire energy beams at enemies based on his proximity to them. The Zaikman can be damaged and his health is indicated by a meter that is located just below your “note bar”. You don’t have to hit every note, but since the notes are your weapons, you don’t want to miss too many.
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May 14th, 2008

From Xbox to Xbox 360, from there to the PC, Wii and DS, this week’s cheap game has made the rounds. Despite its rather pronounced presence, it’s still good, still cheap, and still worth a look.

Geometry Wars: Retro Evolved was released originally as a mini-game within Project Gotham Racing 2 for the Xbox. Chances are good that you’ve played at least one iteration of GeoWars. However, you may not have known that it is available on the PC, and for less money than anywhere else.
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May 8th, 2008

The game this week is a contribution to the puzzle genre by the name of Tripline. It was independently developed and distributed by one Joakim Sandberg. You may have seen him on the 1UP Show during a segment about his most recent game, Noitu Love 2. If you didn’t, you should probably go check that out; it’s a very nice interview and Noitu Love 2 looks incredible.

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April 29th, 2008

Alright, here’s the lowdown on this recently released (April 16th) racing game from Nadeo. First things first, this game is FREE from Steam! So there aren’t a lot of reasons not to at least give it a try.

Gameplay-wise, it’s a hoot. Essentially you are racing against ghosts of three set times on each track (these are preset for each level). You beat the times for Bronze, Silver, or Gold and get the respective medal. [PK: A bonus set of medals are unlocked later based on the author's best time.] There are a few different types of tracks which pose different approaches, and difficulties vary the gameplay further. Multiplayer is also available in which you can race your friends on even more tracks, some which are not available in solo play.
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April 15th, 2008

Painkiller is a first-person shooter created by Polish developer People Can Fly (now a subsidiary of Epic Games), and released in 2004. In November of that same year, the Painkiller story continued when an expansion titled Battle Out of Hell was released; it would later be bundled and sold with the original game as Painkiller Gold Edition and Painkiller Black Edition.

Painkiller has all the qualities one would expect in a worthy successor to games like Doom and Quake: a constant sense of urgency driving the player forward; a powerful and satisfying arsenal including such mainstays as the shotgun and chain gun, as well as such exotic, proprietary creations as the Electrodriver and (my personal favorite) the Painkiller itself. With this adherence to tradition in mind, it’s only natural that Hell (and its denizens) would play a part in Painkiller’s narrative. The game opens with a cut scene showing the game’s protagonist, Daniel Garner, driving with his wife to her birthday dinner. It’s raining heavily, Daniel looks away for a moment, and they’re killed in a head-on collision. Although his wife was admitted to Heaven, Daniel has been relegated to Purgatory. After spending some time there, he is approached by a messenger and is given an opportunity for atonement, an opportunity to reunite with his wife. Here, the objective of the game is revealed: kill the four generals of Lucifer’s army, and on the way, “destroy everything that moves.”

Painkiller also has a strong multiplayer component that, for a while, was a pretty big deal in the competitive scene. Its popularity waned, however, so while sparsely populated servers can still be found, it can’t be counted on. Regardless, the singleplayer campaigns of Painkiller and its expansion are worth the $9.99 to Steam or Good Old Games.

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March 31st, 2008

Today’s game is again, not a freebie, but it pays for itself quickly via Awesome Express. The game is called “Eets: Hunger. It’s Emotional.”and it was developed by Klei Entertainment. Not to be confused with its counterpart that was released last year for XBOX Live Arcade, Eets: Chowdown, the 2006 version I’ll be covering here is for the PC.

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