February 9th, 2010

Vincent Knobil is an avant-garde musician and cartoonist from Paris, France. Vincent’s music — including Orange Boy, the song featured below — can be streamed or downloaded for free from his website. His comic strip is called Geeks In Love.

“There are basically two kinds of listeners: those who like to be surprised, and those who don’t, the latter group outnumbering the first by several orders of magnitude. I belong to the first group, and I can’t listen to – or write – music that doesn’t surprise me, or I lose interest…”
February 5th, 2010

This is Counter-Strike before Steam.Microsoft has announced that Xbox Live for the original Xbox is being discontinued so they can continue to evolve Xbox Live on Xbox 360 and future consoles. From what I’ve surmised, they used their old tech to make their new tech, but they can’t do what they want to their new tech without breaking their old tech — so they’re throwing it out. Unfortunately, Microsoft’s lack of foresight comes at the expense of their customers. While considering what this means for players and for the industry, I’m reminded of why I don’t like closed systems, and also of Valve and Counter-Strike’s transition to Steam.
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February 5th, 2010

See my Bearly Commentary article for my thoughts on this news.

It took some time to get all three items, but I’ve gone to more trouble to get worse free stuff. It helps that you don’t have to input valid info. Worth it.

This skin is amazing. Opera should really make it an official option when version 10.5 is final.

Good or not, 3D Sonic has never made sense to me, so I haven’t played a new Sonic game since Sonic & Knuckles. I’m ready for this new game to be good; I love 2.5D. I only wish Sega had mentioned a PC version in their announcement.

Best headline of the week. Also, California is coming.

I love Black Box’s developer diaries, especially since they’ve affected a more casual, less scripted tone.

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February 3rd, 2010

I’ve just finished Mass Effect 2 after 36 hours of play spread across seven days. At some point during that, I decided to take screenshots. Not for any specific purpose; I didn’t intend to create a narrative or a photojournal, I only wanted to capture the cool moments I was seeing. Using Fraps and numpad forward slash, I had taken almost 3,000 screenshots when the credits rolled. After sorting — viewing, deleting, saving, converting — I have just over 300 moments to share. This is the first time I’ve taken so many screenshots of a game, and the process was surprisingly noninvasive. I just pressed the capture key whenever I liked something that was happening. You could say I used Fraps to applaud.

Thane and Shepard
If Shepard and Garrus were a band Doing what he does
Posing for a wallpaper

Click here to view a slideshow, or click here for a thumbnail gallery and to download full-size 1680×1050 versions.

January 30th, 2010

I wish Ubisoft would just use Steam or Impulse for authentication, though there’s many reasons for them not to. Chief among them, I think, is that using their own log-in system sets the basis for their own distribution platform — if not for full games, then for DLC, and they wouldn’t be forced to share revenue with anyone else. But besides syncing some data (which Steam does already), almost nothing about this looks as though it will benefit consumers.

What’s worse is Ubisoft charging $60 for the PC version of Assassin’s Creed II. But we can’t blame Ubisoft alone; they’re only following the precedent set by Activison. Instead, we can thank everyone who bought Modern Warfare 2 for $60.

Still, this could backfire. Assassin’s Creed is popular, but not like Call of Duty, especially among PC players. Plus it’s a singleplayer game — many people view that alone as a license to pirate.

While I’m on the subject of games without multiplayer: Bioshock 2 probably should be one.

Noble, but I’m concerned the group is unintentionally implying that Counter-Strike and Counter-Strike: Source aren’t still immensely popular. A lot of people won’t know better.

It’s not Lost Odyssey 2, but that’s all right. I’m one of the four people who liked Blue Dragon, so Mistwalker is 2-2 by my count. I only hope they’re using discretion in designing controls, as it’s a Wii game. I’ve been playing Tales of Symphonia: Dawn of the New World, and I think it’s a good example of how to use motion controls in an RPG (not for combat).

Also, is the title “The Last Story” a wry parody of the title “Final Fantasy” (they’re both Hironobu Sakaguchi games)?

Terry Cavanagh is asked about his origins and his influences. He’s also asked about Vx6′s $15 price. It felt high to me at first, but that was a habitual response. I know $15 isn’t too much for a good game of decent length. But I still haven’t bought it; I’ve been waiting to see about a Steamworks edition. And I’ve only just finished Braid — I need a respite before I tax myself with another such platformer.

January 27th, 2010

Congratulations.I’ve had enough of Quick Time Events (QTEs) — those cut scene caricatures whose on-screen button cues limit my control and demand that I press A as I approach a chasm, or B as a boulder rolls toward me.

“Hold on,” the candy-colored cues decree, “I’ve got this — just give me a nudge.”

If I obey the cue, I leap, and I dodge. If I disobey the cue, I fall, and I’m crushed. So I obey; I leap, and I dodge. Did I have control? No, I merely had influence. That’s because the Quick Time Event is an anti-player design device; it interrupts, it distracts, and it controls.
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January 23rd, 2010

I found this amusing at first, but Joystiq had a follow-up interview with Greg Zeschuk who revealed not all DLC will be restricted to the Cerberus Network. Anything that’s non-free will be sold through the Xbox Marketplace. For a moment I thought someone had finally taken a serious stab at GameStop, but it now seems to be a minor poke at best.

Also, Joystiq missed a headline opportunity: Cerberus Network’s Bark Worse Than Its Bite.

Not only is the game’s premise appealing, but it looks as though spells are cast using mouse gestures, as in Black & White.

All right; done.

It really does look rough. See as Ryan Davis struggles with the controls in Giant Bomb’s Quick Look: