PseudoKnightMichael JT Smith
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June 22nd, 2009

We have two words in our dictionary! Eat that, Merriam-Webster!

June 20th, 2009

Ooh! fanboy fodder! Really, though, this is a good thing. Activision won’t seriously ever stop supporting Sony consoles. This is actually one of the least-evil things they’ve done or said lately. It’s a fact that the Playstation 3 is too expensive. Most gamers agree, most of the press agrees, and the sales numbers of multiplatform games make developers inclined to agree. Any other day I’d be jumping at the chance to hate on Activision, but as a person who wants to play some PS3 games, but doesn’t have a PS3, they’re right; that machine’s too expensive.

It’s going to be great when we no longer need to ask questions like this.

Yes, you read it right. The Ghostbusters developers didn’t include multiplayer in the PC version so that they could make the console versions better. Meaning the Xbox 360 version, apparently, since the Playstation 3 version renders at a lower resolution and has lower resolution textures. To be fair, the PC version is $30 instead of $50, but I’d rather have more co-op and less $20.

June 19th, 2009

Dragon Age: The Stolen Throne coverI am not ashamed to say it: I like books based on video game universes. Reading Fall of Reach was integral to my enjoyment of the story told in the Halo trilogy. So too did having read Revelation bolster my appreciation for what occurred in Mass Effect. My want for Mass Effect 2 after reading the second book, Ascension, could not be greater. I don’t need to see trailers or hear about how the graphics engine and gameplay have been changed for the sequel; I’m invested in the fiction. That is all the hype that I need. I was an understandably easy sell, then, when I heard earlier this year that Dragon Age: The Stolen Throne, a novel based on Dragon Age: Origins and written by the game’s lead writer David Gaider, would be released.
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June 17th, 2009

It would seem that, thankfully, Jonathan Hickman hasn’t been completely devoured by his new Marvel overlords, and eight months since issue #2 shipped, A Red Mass For Mars #3 is finally coming out — TODAY! My copy won’t arrive until next week, but I thought I’d throw out a reminder. If you aren’t familiar with A Red Mass For Mars, I first wrote about it for Comic Tips almost a year ago, before Comic Tips was even a thing.

June 16th, 2009

Jonathan Coulton just has too many great songs for him to not be featured multiple times. Last time I rode “Always The Moon” from the ever-growing album The Aftermath, but this week is for the acoustic version of “The Future Soon”, which is from JoCo’s demo album Other Experiments.

Jonathan William Coulton (born December 1, 1970, in Colchester, CT), affectionately known as JoCo to his fans, is a musician best known for the geeky subject matter of many of his songs and the nontraditional licensing and distribution of his music. His most prominent accomplishments include his Thing a Week project and his songs Code Monkey, Still Alive, Skullcrusher Mountain, and The Future Soon. Jonathan is largely associated with the folk rock genre, though he occasionally experiments with other styles. Jonathan’s primary instrument is the guitar, but he also plays each other instrument in most of his recorded songs.
PseudoKnightMichael JT Smith
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TAGS

June 14th, 2009

It's actually a hole in the 3rd wall, but you were close.

June 13th, 2009

It’s really too bad that I’ll probably never own an iPhone (or an iPod Touch… or any other piece of Apple hardware, for that matter), because I’d really like to play this game. I can only hope that Carmack’s enthusiasm for the iPhone does not translate to him being exclusionary to other mobile platforms with his games.

This just isn’t that amazing to me, considering that if you have an SOE account for games like EverQuest, Vanguard, PlanetSide or Star Wars Galaxies, you already have the beginnings of a Free Realms account. All you have to do is go to the Free Realms website and log in. Don’t get me wrong, it’s cool that people seem to be into the game (I like it, though I’ve played very little), but I thought I’d try to put things into perspective.

If you’re aching for new hints at what Guild Wars 2 will be like, look to the blog that’s linked above. These pieces of concept art shed more light on the game’s setting than anything that ArenaNet has said or shown so far.

Herein the controls for Dragon Age: Origin’s Xbox 360 version are detailed. While the gamepad controls sound cumbersome, they also sound like they’ll work fine enough. And although having to pause will probably be off-putting for most console players who aren’t used to RPGs of this type, I’m glad that BioWare doesn’t seem to have compromised on the number of spells and abilities available due to the limits that a gamepad imposes.