March 5th, 2010

Valve by Flickr user Tim DorrI’ve been trying to write some thoughts about Infinity Ward’s decapitation, but the sensationalist tone of the enthusiast press has distracted me. West and Zampella were kidnapped? Snuffed out? Those are the logical conclusions to why two people were escorted from their workplace? Activision may have released 9 Hero games last year, and Bobby Kotick probably wears socks weaved from baby hair, but they aren’t an organized crime syndicate. Is the extra traffic really worth exploiting a developing story?

My apathy may be due to my preoccupation with Valve this week. I usually think about Valve and Steam a lot anyway, and not always good thoughts. Sometimes I envision a future where Valve goes public and starts making Actiavellian decisions, such as developing Counter-Strike 2 as an Xbox 360 lead, charging $10 for the Engineer update, or releasing Half-Life 2: Episode 3 as three separate games. All of these belong to a future I don’t want to live in.
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PseudoKnightMichael JT Smith
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November 5th, 2008

You can’t really have a list of cheap games without mentioning 3rd-party modifications, widely known as “mods” for short. A game not considered cheap might suddenly become a value proposition when combined with a strong mod community. Mods themselves are cheap, but they require the original game on which they’re built. In this case, you’ll need Portal.

Portal: Prelude is a full, lengthy campaign, set before the events in Portal. It was developed mostly by a small team of three living in Europe. It came as quite a surprise when it was announced shortly before its release, something very unusual in the mod community. The intent was to create a much more challenging Portal experience while retaining the atmosphere. This differs from other map packs in that those focus purely on the puzzles.
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June 2nd, 2008

Every week I usually can’t wait to watch a new episode of The 1UP Show. For this week and the last they’ve been running “special” episodes; I put this weeks’ episode off for a couple of days, but I just now finished watching it and I couldn’t help but to rush here and share it. As much as I’ve come to dislike recycling content here, this must be seen!

This weeks’ episode is 40 minutes of a dinner meeting between Mark MacDonald (Editor: EGM), Erik Wolpaw (Writer: Portal), Dylan Cuthbert (President: Q Games) and Jonathan Mak (Creator: Everyday Shooter). This video is utterly fascinating. If you’ve never thought of game designers as artists, or of games as art, and these discussions don’t make you think twice about your stance, I can’t help you. The designers give insights into their varrying creative processes, talk of their past projects and even their gaming habits and what it’s like to play a game as a designer. Please, do yourself a favor and give this a watch. Also, feel free to comment with your thoughts and if I should keep posting things like this or not.

DoSu TeamDoSu Team
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April 20th, 2008

Gotta say, I thought I was completely over references to “that game”. It’s a fantastic game and all, but it has spawned way too many overly-used memes. Anyway, I was caught off guard when reading Shadowpact #23 just now and was met with a pleasant surprise; had to share.

PseudoKnightMichael JT Smith
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January 18th, 2008


Portal: A Day in the Life of a Turret by Smooth Few Films