October 8th, 2009

Hype DMS LosAngeles Graffiti Art by Flickr user anarchosynWhen the PC version of Assassin’s Creed 2 was pushed to 2010, I knew that my fall would not go as I had planned. And I was right — for the PC versions of multiplatform games, this fall has been, and will continue to be, an odd one. Borderlands’ PC release, for example, has been delayed one week for “optimization,” and since Gearbox has said in the past that PC is Borderlands’ lead platform, I think a more likely reason is that 2K wanted to give the console versions a week where they didn’t compete with .torrents of the PC version – a futile act. Still, the promise of add-ons would keep me from playing Borderlands on release day anyway, just as with Fallout 3. Similarly, the purported delay of Modern Warfare 2 PC (though it may only apply to the UK) doesn’t dissuade me from buying it on November 10th as much as its $60 price. There were also rumors leading up to Alpha Protocol’s delay; paying customers, including myself, were not sure of their validity until October 6th, the day it was meant to release. Even then, there was no formal announcement – the game simply didn’t launch, and Sega updated their store to say “Spring 2010.” Were I not confident in Obsidian’s ability to deliver, I’d ask for my money back.
Continue »

September 12th, 2009

I’ll be glad when the word “save,” as a verb, is no longer used when speaking of PC gaming. While not without its problems, the platform is no longer in danger. Regardless, Brad Wardell is making some valuable observations here.

Speaking of Stardock and digital distribution, Impulse Phase IV has just launched. The new website design is much easier to navigate, and I appreciate being able to filter by price. Ready To Play appears to be Stardock’s answer to Steam Community; I’m interested to see if Impulse will capitalize on what I think is a unique opportunity to one-up Steam on community features.

On a related note, EA has just partnered with, and added several games to, Impulse. Among them is Dragon Age: Origins (pre-order), The Sims 3, and Red Alert 3 along with its expansion, Uprising, which was previously exclusive to EA’s own digital distribution service.

Although Peter Moore’s view is probably limited to consoles, technically, the PC platform should be credited with having “laid the ground” for online multiplayer, communication, and content distribution.

News of this acquisition came as a relief to me because, due to 3D Realms’ tenuous existence, I’ve had concerns about Prey 2′s status. There is no telling if Human Head is still developing it, but the Prey IP should be in good hands now, at any rate.

This is nearly 30 minues of Jeff Gerstmann and Tim Schafer walking around at PAX while talking and letting their humor play off each other. Also, nerds.


July 23rd, 2009

Raz at summer camp, aka Psychonauts training grounds“Mmmm… Bacon!” If that doesn’t ring a bell in your ear, you may have a gaming nutrient deficiency. Previous sources of this vitamin include the Monkey Island games and Grim Fandango. The most potent of Tim Schafer games, however, is the mind-blowing Psychonauts, released by Double Fine Productions in 2005. Initially overlooked by most gamers (except maybe the color blind), Psychonauts went on to garner Gamespot’s “Best Game No One Played” award among numerous other commendations for writing and voice acting.

The story begins with Raz sneaking into summer camp. You know, the one where it’s actually a secret government training ground for psychic soldiers, also known as Psychonauts. Consequently, his dad is called to pick him up, so Raz is determined to train as much as possible before that happens. What Raz doesn’t know yet is that he’s more special than the other kids at the camp (and trust me, there’s some “special” kids there). What’s more, it’s the start of an adventure only a madman like Tim Schafer could produce.
Continue »