Microsoft has announced that Xbox Live for the original Xbox is being discontinued so they can continue to evolve Xbox Live on Xbox 360 and future consoles. From what I’ve surmised, they used their old tech to make their new tech, but they can’t do what they want to their new tech without breaking their old tech — so they’re throwing it out. Unfortunately, Microsoft’s lack of foresight comes at the expense of their customers. While considering what this means for players and for the industry, I’m reminded of why I don’t like closed systems, and also of Valve and Counter-Strike’s transition to Steam.
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See my Bearly Commentary article for my thoughts on this news.
It took some time to get all three items, but I’ve gone to more trouble to get worse free stuff. It helps that you don’t have to input valid info. Worth it.
This skin is amazing. Opera should really make it an official option when version 10.5 is final.
Good or not, 3D Sonic has never made sense to me, so I haven’t played a new Sonic game since Sonic & Knuckles. I’m ready for this new game to be good; I love 2.5D. I only wish Sega had mentioned a PC version in their announcement.
Best headline of the week. Also, California is coming.
I love Black Box’s developer diaries, especially since they’ve affected a more casual, less scripted tone.
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FlatOut 2 is an arcade-style racing game developed by Finnish studio Bugbear Entertainment and published by Empire Interactive. It was released in the US in August of 2006 for PC, Xbox, Playstation 2, and again in October of 2008 for Mac OS X.
FlatOut 2 is a racing game that offers something for everybody. Single race, stunt or derby modes will best suit the dabbler. Just pick a mode, a track, a vehicle, and get to racing, death-defying, and destroying your way to victory. There is nothing to unlock, to buy, to sell or to upgrade. Some prefer to earn their keep, though, so for the arcade-racing purist there is a full career mode complete with the aforementioned unlocking and shopping as well as classes, cups, tournaments and special events. FlatOut 2’s modes can also be taken to multiplayer games via party-play (local), Internet (where a healthy group of people can still be found playing), or LAN. No matter your poison, FlatOut 2 is always all about the mayhem with its destructible environments, brutal crashes, tons of debris, and AI-controlled drivers that are not afraid to get their hands dirty.
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Broken Sword 3: The Sleeping Dragon is the third entry in Revolution Software’s adventure game series. The Sleeping Dragon was released for the PC, Xbox and Playstation 2 (EU/JP) in 2003 and it marked the franchise’s first venture into 3D as opposed to using 2D sprites.
Though the same whimsical spirit familiar to players of the previous entries of the Broken Sword series is present in The Sleeping Dragon, certain gameplay aspects differ greatly when played on PC, mostly due to the fact that it was designed with gamepads in mind. This is not a 2D point-and-click game as the previously-featured Broken Sword 2: The Smoking Mirror is. Rather, players control the 3D incarnations of George Stobbart and Nico Collard using arrow keys for movement and WASD to interact with other characters and the environment; the mouse doesn’t even come into play. Regardless of this deviation from convention, Broken Sword 3: The Sleeping Dragon has just as much of what fans have come to love from the series in the way of interesting puzzles, quirky characters, humorous dialogue and a great cast of voice actors. Except Beatrice; she’s fired.
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Sid Meier’s Pirates! is the 2004 remake of a game by the same name originally released in 1987 for the Commodore 64 during Sid Meier’s tenure at MicroProse. Arriving first on PC, this Firaxis-developed remake of Pirates! was later ported to the Xbox, the PSP and Mac OS X.
Sid Meier’s Pirates! is a genre bender of a game featuring aspects of real time strategy, turn based strategy, simulation, stealth, exploration, adventure, and even some even light role-playing elements. Though Pirates! could be described as an amalgam of “mini-games”, that would be selling it short. There’s more depth to it than that, and everything is tied together nicely by the main character’s objective which is tracking down the evil Marquis de la Montalban who has enslaved his family. Activities such as sword fights, ship-to-ship naval battles, upgrading ships, turn-based land battles, trading with port merchants, capturing cities, and earning fame and fortune surpassing that of nine historical pirates are the locus to reaching this goal.
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If you know anything about me, you know that gaming is my passion. I love this medium. I love this artform. I love this industry. I feel fortunate to be alive during a time of such innovation in the melding of visual and interactive entertainment. But for the last few weeks, ever since the beginning and ending of E3 and its aftermath, I’ve been worried about the state of certain facets of our industry — namely, our gaming press.
I have been wanting to write a post addressing certain issues for quite some time, but I could never collect my thoughts well enough to put together a case to present. So during this year’s E3 I made a point of listening to responses from both the gaming community and the gaming press via forums, comments, blogs, and podcasts.
It is apparent to me that the press is not happy about where E3 stands as an event. I haven’t been able to discern whether or not if, overall, they are dissatisfied as games journalists or simply as gamers, but I am not sure that it matters. I don’t know that they have much reason to be upset either way.
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From Xbox to Xbox 360, from there to the PC, Wii and DS, this week’s cheap game has made the rounds. Despite its rather pronounced presence, it’s still good, still cheap, and still worth a look.
Geometry Wars: Retro Evolved was released originally as a mini-game within Project Gotham Racing 2 for the Xbox. Chances are good that you’ve played at least one iteration of GeoWars. However, you may not have known that it is available on the PC, and for less money than anywhere else.
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