October 17th, 2009

I don’t know about the last twenty years — I haven’t been paying attention to console releases that long — but I agree that Fall 2009, while still exciting, has felt less stressful than at least the last four Falls.

This is the saddest story that I read all week. I just wonder if the moment was really as sombre as the writer conveyed it.

I forgot all about New Super Mario Bros. when I wrote my plans for Fall ’09. It looks amazing; add it to the list.

Assuming they aren’t just glorified advergames, Flash games made by a major developer could something great.

Moments later, zombies burst through the window.

October 8th, 2009

Hype DMS LosAngeles Graffiti Art by Flickr user anarchosynWhen the PC version of Assassin’s Creed 2 was pushed to 2010, I knew that my fall would not go as I had planned. And I was right — for the PC versions of multiplatform games, this fall has been, and will continue to be, an odd one. Borderlands’ PC release, for example, has been delayed one week for “optimization,” and since Gearbox has said in the past that PC is Borderlands’ lead platform, I think a more likely reason is that 2K wanted to give the console versions a week where they didn’t compete with .torrents of the PC version – a futile act. Still, the promise of add-ons would keep me from playing Borderlands on release day anyway, just as with Fallout 3. Similarly, the purported delay of Modern Warfare 2 PC (though it may only apply to the UK) doesn’t dissuade me from buying it on November 10th as much as its $60 price. There were also rumors leading up to Alpha Protocol’s delay; paying customers, including myself, were not sure of their validity until October 6th, the day it was meant to release. Even then, there was no formal announcement – the game simply didn’t launch, and Sega updated their store to say “Spring 2010.” Were I not confident in Obsidian’s ability to deliver, I’d ask for my money back.
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October 3rd, 2009

It’s refreshing when a CEO — rather than speaking in marketing terms and generalities — speaks frankly, as a real person does. Earnestness shouldn’t be such a treat. Yet, it is, so have this bittersweet one.

*THUMP*

A good look at a good looking game. It even has bears.

September 25th, 2009

The Choices by by Flickr user Zrin ZebestChoices breed indecision, therefore preventing indecision requires identifying and eliminating our choices. This is our boon, our burden, and our charge as PC gamers. We mull over choices such as which video card, which mouse, how many cores, and how many watts. Digital distribution’s increasing popularity has, despite its merits, introduced the choice of where do I buy? The default choice, for most of us, is Steam. We would be justified, but competition is important for an industry to thrive. We must not surrender our opportunity to choose, and we must not surrender to complacency. To consumers and businesses, complacency is a common enemy. As consumers we should act out of self-interest, but we should be mindful of when supporting competition is in our interest. We must do more than merely acknowledge competition — when it’s deserving, and when it’s to our advantage, we must also support it.
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September 10th, 2009

Me and DogmeatAlthough I purchased Fallout 3 when it first released in October of 2008, I made up my mind that I would wait until two conditions had been met before playing. First, I wanted to wait for the first three official add-ons to be released. Second, I wanted to play using a mature version of the DarNified UI, a Fallout 3 PC mod (of which there is also a version for Oblivion) that overhauls the game’s interface (HUD, Pip-Boy, etc.) to look and feel as if they were designed for PC controls and displays. I finally began playing in May of 2009, when both conditions had been met. I’ve since logged just over 56 hours of play; the main quest and a slew of side quests are now completed, and I have impressions and experiences to share.
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September 5th, 2009

Last time I heard from Shank it was being shown as an Xbox Live Arcade game. Now, fresh from the Penny Arcade Expo, GameTrailers has an extended gameplay video that they’ve filed under the “PC” category. This is great news, if it’s not an error, as the game looks wonderful.

At last, a zombie game that isn’t a first-person or twin-stick shooter, but a sim/RPG — and from a reputable developer, no less. By the look of those screenshots, the zombies may even be shambling.

It’s refreshing to see a someone in the press willing to play and cover the PC version of a multiplatform game. It’s not even a staggered release, which is usually the only time we hear about a PC version from anyone other than PC-centric outlets.

Although I’m wary of putting stock in non-announcements, I want to believe that publishers are coming back around to treating this platform right.

By now I hope you’ve noticed common theme in the items I’ve picked this week: the PC is getting its just deserts. News like this is so plentiful lately that it’s on the verge of becoming non-news; I’m okay with that.

September 3rd, 2009

This squid is a new character in Peggle Nights PC.

Following its release in February of 2007, Peggle Deluxe for the PC was not a game that a self-respecting hardcore gamer wanted to be caught playing. The game is colorful, it’s made by PopCap (the guys who make those jewel games that your sister plays), and it has cute anthropomorphic animals that you don’t even get to kill. Although Peggle rose in popularity throughout the year, it wouldn’t pique the interest of the hardcore crowd until just before the release of Valve’s Orange Box in October of 2007. At this time, someone with the business acumen of, at the very least, Warren Buffett’s tie, decided that taking a special version of Peggle — a game where you shoot a ball at pegs and then watch stars and rainbows happen — should have Valve game characters tacked on to it and be released on Steam for free under the name Peggle Extreme. This move paid off for PopCap in spades: sales of Peggle Deluxe skyrocketed, and PopCap went on to port it to the iPod classic, iPhone, World of Warcraft, and Xbox Live Arcade. In 2008, a full sequel titled Peggle Nights was released for the PC; this sequel would later be bundled with Peggle Deluxe and ported to the Nintendo DS. The version I prefer to play, and will recommend here, is Peggle Nights for the PC.
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