I’m very glad that Quake Live’s launch has gone relatively smoothly. Having a queue system in place from the get-go showed great foresight and probably prevented any major crashing. I’ve also been impressed with the frequent updates id has been giving on their status via Twitter, news posts and interviews like this one.
A few months ago I voiced my concern for De Blob’s retail success, despite glowing reviews, due to third party Wii games’ tendency to tank. It looks like De Blob is in the clear!
I’m always interested to read about the process of game design, especially when it relates to a game series that I love. The Myst III puzzle discussed within happens to be a favorite of mine.