Following its release in February of 2007, Peggle Deluxe for the PC was not a game that a self-respecting hardcore gamer wanted to be caught playing. The game is colorful, it’s made by PopCap (the guys who make those jewel games that your sister plays), and it has cute anthropomorphic animals that you don’t even get to kill. Although Peggle rose in popularity throughout the year, it wouldn’t pique the interest of the hardcore crowd until just before the release of Valve’s Orange Box in October of 2007. At this time, someone with the business acumen of, at the very least, Warren Buffett’s tie, decided that taking a special version of Peggle — a game where you shoot a ball at pegs and then watch stars and rainbows happen — should have Valve game characters tacked on to it and be released on Steam for free under the name Peggle Extreme. This move paid off for PopCap in spades: sales of Peggle Deluxe skyrocketed, and PopCap went on to port it to the iPod classic, iPhone, World of Warcraft, and Xbox Live Arcade. In 2008, a full sequel titled Peggle Nights was released for the PC; this sequel would later be bundled with Peggle Deluxe and ported to the Nintendo DS. The version I prefer to play, and will recommend here, is Peggle Nights for the PC.
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It’s really too bad that I’ll probably never own an iPhone (or an iPod Touch… or any other piece of Apple hardware, for that matter), because I’d really like to play this game. I can only hope that Carmack’s enthusiasm for the iPhone does not translate to him being exclusionary to other mobile platforms with his games.
This just isn’t that amazing to me, considering that if you have an SOE account for games like EverQuest, Vanguard, PlanetSide or Star Wars Galaxies, you already have the beginnings of a Free Realms account. All you have to do is go to the Free Realms website and log in. Don’t get me wrong, it’s cool that people seem to be into the game (I like it, though I’ve played very little), but I thought I’d try to put things into perspective.
If you’re aching for new hints at what Guild Wars 2 will be like, look to the blog that’s linked above. These pieces of concept art shed more light on the game’s setting than anything that ArenaNet has said or shown so far.
Herein the controls for Dragon Age: Origin’s Xbox 360 version are detailed. While the gamepad controls sound cumbersome, they also sound like they’ll work fine enough. And although having to pause will probably be off-putting for most console players who aren’t used to RPGs of this type, I’m glad that BioWare doesn’t seem to have compromised on the number of spells and abilities available due to the limits that a gamepad imposes.