August 22nd, 2009

This isn’t news, just in case anybody was confused.

This is not okay. It’s uncalled for and it’s setting a bad precedent. They’re going to get away with it, but that doesn’t make it okay.

I very much enjoyed getting a look at Randy Pitchford’s office; he seems like a really cool guy. I can’t wait to get at a Borderlands demo, but Gearbox has recently said there won’t be one until after the game releases in October.

This may be my favorite trailer since the World in Conflict: Soviet Assault trailer from earlier this year. ArenaNet gives us a background on Guild Wars 2′s story, the races, some fantastic looking animated concept art, and finally, several minutes of in-game footage; those city designs are bananas. Also, BEARS! There are links to 720p and 1080p versions of the trailer at GuildWars2.com.

June 13th, 2009

It’s really too bad that I’ll probably never own an iPhone (or an iPod Touch… or any other piece of Apple hardware, for that matter), because I’d really like to play this game. I can only hope that Carmack’s enthusiasm for the iPhone does not translate to him being exclusionary to other mobile platforms with his games.

This just isn’t that amazing to me, considering that if you have an SOE account for games like EverQuest, Vanguard, PlanetSide or Star Wars Galaxies, you already have the beginnings of a Free Realms account. All you have to do is go to the Free Realms website and log in. Don’t get me wrong, it’s cool that people seem to be into the game (I like it, though I’ve played very little), but I thought I’d try to put things into perspective.

If you’re aching for new hints at what Guild Wars 2 will be like, look to the blog that’s linked above. These pieces of concept art shed more light on the game’s setting than anything that ArenaNet has said or shown so far.

Herein the controls for Dragon Age: Origin’s Xbox 360 version are detailed. While the gamepad controls sound cumbersome, they also sound like they’ll work fine enough. And although having to pause will probably be off-putting for most console players who aren’t used to RPGs of this type, I’m glad that BioWare doesn’t seem to have compromised on the number of spells and abilities available due to the limits that a gamepad imposes.

November 13th, 2008

Back in April I wrote a bit about a few of the games that I was looking forward to most this year. That article has remained pretty popular over the months, and since the future which that feature referred to is now, I thought I would do a follow-up. A few gaming trade shows, a major merger of two gaming juggernauts and a development delay or two later, not quite all of the games on my list have been released yet, but I have gotten my hands on several.

Let’s revisit these in order, shall we?
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April 7th, 2008

You may be expecting me to be talking about a new cheap game right now. Normally, that’s what I’d be doing. This week, I’m going to talk about some games that I’m looking forward to, and most of them won’t be cheap. These aren’t all of the games that I am looking forward to this year, but these are my most-wanted ones that aren’t the obvious picks. You won’t see Grand Theft Auto IV, Metal Gear Solid 4, Starcraft 2, Spore or Gears of War 2 in this post. Those are obvious; everybody cares about those. You have probably heard about these at some point, but there isn’t much new information floating around about them. In short, this is an awareness post.
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