June 27th, 2009

Paul Wedgwood of Splash Damage brings to our attention what seems to be common sense, but may not be. I’ve never considered, for example (and maybe I’m just out of touch here), that I can’t think of a single developer who has a history of making licensed games and/or ports that eventually went on to make a break-out hit. I’m sure there has to be some exception to the rule, but I can’t think of one.

Maybe I didn’t react as harshly as John Romero did, but I was definitely caught way off guard by the news of ZeniMax buying out id Software. Once my brain caught up with my gut, though, I decided it might not be such a bad thing for id to have some stability in a publisher. Reading this interview earlier today put me further at ease.

The only thing I’m left wondering about now is, how does Splash Damage and their collaboration with Bethesda on Brink fit into all of this? Did SD play matchmaker? Is an acquisition in their future as well? After all, the partnership was announced way back in May of 2008, well before the E3 meeting between id Software and ZeniMax.

Ah! News like this frightens me. Remember Westwood? What’s left of them are called EA LA now. Admittedly, this is a different EA than the one that acquired Westwood, but this development still gives me pause. For purely selfish reasons, I’m glad to see that BioWare seems to be The Top in the relationship.

April 18th, 2009

This is probably just my tinfoil hat talking, but GameStop doing this feels like an intentional slight against Stardock’s Impulse service. Anyone who buys Demigod at retail will shortly have their eyeballs on a competitor’s store, as the game requires Impulse activation. Customers bringing the game home and attempting to activate could have hit a brick wall and been left with half a game. This would have no doubt sullied their attitude toward the service. Fortunately, Stardock was on the ball and that didn’t happen; the game’s release was moved up a day.

After what was probably the cruelest April Fool’s joke to come from the games industry just a few weeks ago, Microids has officially announced – fo’ reals this time – plans to develop Syberia 3. It seems Sony could impede their ability to turn a profit, however.

Please forgive the GameSpotness, but they got the interview. Ugh. Anyway, lots of interesting info in here. Particularly a video that I hadn’t seen elsewhere, kind of a tech demo from inside Rage. Also, word of some as-of-yet-unannounced games that will debut at E3. So far we know about Wolfenstein, Doom 4, Rage, and Quake Live (still technically in BETA). Could it be Quake V?

This game looks like great fun. I’m surprised to see another PC/PSN game, we don’t see many of those. I think the last one was Everyday Shooter. Trine’s from the same developer that made Shadowgrounds, so here’s hoping its multiplayer isn’t local-only too.