April 22nd, 2010

Skate 3 is coming out soon so I’ve downloaded and mashed together my videos. For posterity, and that. The song I used is Sandjorda, by Binaerpilot.

April 1st, 2010

Flip, Flip, Flipadelphia.I got a new dog. Her name is Flipsy and I adopted her from a rescue. I’d almost forgotten what it’s like to have a dog. I’d almost forgotten what my previous dog even looked like. Saya was afraid of cameras; Flipsy doesn’t mind them. I only hope I don’t get tired of taking pictures.

I’ve been playing Battlefield: Bad Company 2. I wrote a story about the multiplayer. I keep forgetting single player’s even there. I default to the Engineer kit because I like the M2 Carl Gustav recoilless rifle. I can’t hit helicopters with it yet, but it has a larger blast radius and less regard for gravity than other launchers. This makes it good against infantry and lightly armored vehicles. Players say Carl is overpowered. I think they’re forgetting the 40mm grenade launcher, the M60 light machine gun, and the mortar strike. Rock, paper, shrapnel — every kit has its gimmick.

I only wish DICE would fix auto-team balance. Many games are ruined when a team loses and half its players quit, leaving the remainder overwhelmed. And then the server’s dead. It happens every day and it’s terrible. But I love this game.
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February 20th, 2010

This is the worst that PC game DRM has ever been. I shouldn’t be as jarred as I am, considering Ubisoft’s history with StarForce. At the same time, I’d also think they’d have learned from how customers responded to those practices and not gone on to worse ones. Read as they try to justify it, and give major respect to PC Gamer for grilling them. They expect me to pay $60 for a game that was released on consoles 5 months ago in addition to being treated like a criminal? No. Fuck that.

These are better reasons (half-truths, as opposed to total lies), but it’s probably best for everyone if Remedy and Microsoft just stopped talking about the PC version of Alan Wake until they’re ready to announce it.

This is just wonderful. I’ve been worried that the console, hand-held, mobile, and social versions of Civilization were indicative of the future of the franchise. Civ IV has aged so extraordinarily well that it almost made sense. But Firaxis is simply colonizing every platform; I’ll consider all of those as practice games for this, a new, proper Civilization game. With hexagons.

This is Stardock using known gaming personalities to show games to customers. I love the concept, but I’d prefer if they did second takes (Bob Came In Pieces) and sound checks (Sins of a Solar Empire) for some of the videos.

An indie contest sponsored by Activision? Ah, I see Master Kotick has developed an appetite for the young and uncorrupted.

Yep, yep. Yep.

February 12th, 2010

Jul. 15th 2009: “Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers, ultimately however this decision lies with our publisher.”

Feb. 12th 2010: “Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience “Alan Wake” was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive.”

What a heap of bovine excrement. By what logic is it not preferable to have a more “intimate” experience with the game Remedy is billing as a “psychological action thriller”?

Hooray. Take a cue, Redlynx, and give us a PC version of Trials HD.

I’m not sure that the first Bioshock had color blind accommodation, but it definitely had gamepad support and (after a patch) proper widescreen scaling. How and why do you remove such functionality in a sequel built on the same technology?

This is a fascinating feature about the best character in Mass Effect 2. For some nice shots (and potential wallpapers) of Thane, check out my Mass Effect 2 screenshot collection.

Still bracing for disaster.

I’ve liked and used SteelSeries mice and mousepads for the last few years because of their quality and customer service; now their chief marketing officer is publicly decrying one of the most effective marketing terms in his industry? SteelSeries, be my Valentine.

Have $5 worth of fun for $0.

February 5th, 2010

This is Counter-Strike before Steam.Microsoft has announced that Xbox Live for the original Xbox is being discontinued so they can continue to evolve Xbox Live on Xbox 360 and future consoles. From what I’ve surmised, they used their old tech to make their new tech, but they can’t do what they want to their new tech without breaking their old tech — so they’re throwing it out. Unfortunately, Microsoft’s lack of foresight comes at the expense of their customers. While considering what this means for players and for the industry, I’m reminded of why I don’t like closed systems, and also of Valve and Counter-Strike’s transition to Steam.
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February 5th, 2010

See my Bearly Commentary article for my thoughts on this news.

It took some time to get all three items, but I’ve gone to more trouble to get worse free stuff. It helps that you don’t have to input valid info. Worth it.

This skin is amazing. Opera should really make it an official option when version 10.5 is final.

Good or not, 3D Sonic has never made sense to me, so I haven’t played a new Sonic game since Sonic & Knuckles. I’m ready for this new game to be good; I love 2.5D. I only wish Sega had mentioned a PC version in their announcement.

Best headline of the week. Also, California is coming.

I love Black Box’s developer diaries, especially since they’ve affected a more casual, less scripted tone.

January 27th, 2010

Congratulations.I’ve had enough of Quick Time Events (QTEs) — those cut scene caricatures whose on-screen button cues limit my control and demand that I press A as I approach a chasm, or B as a boulder rolls toward me.

“Hold on,” the candy-colored cues decree, “I’ve got this — just give me a nudge.”

If I obey the cue, I leap, and I dodge. If I disobey the cue, I fall, and I’m crushed. So I obey; I leap, and I dodge. Did I have control? No, I merely had influence. That’s because the Quick Time Event is an anti-player design device; it interrupts, it distracts, and it controls.
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