February 12th, 2010

Jul. 15th 2009: “Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers, ultimately however this decision lies with our publisher.”

Feb. 12th 2010: “Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience “Alan Wake” was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive.”

What a heap of bovine excrement. By what logic is it not preferable to have a more “intimate” experience with the game Remedy is billing as a “psychological action thriller”?

Hooray. Take a cue, Redlynx, and give us a PC version of Trials HD.

I’m not sure that the first Bioshock had color blind accommodation, but it definitely had gamepad support and (after a patch) proper widescreen scaling. How and why do you remove such functionality in a sequel built on the same technology?

This is a fascinating feature about the best character in Mass Effect 2. For some nice shots (and potential wallpapers) of Thane, check out my Mass Effect 2 screenshot collection.

Still bracing for disaster.

I’ve liked and used SteelSeries mice and mousepads for the last few years because of their quality and customer service; now their chief marketing officer is publicly decrying one of the most effective marketing terms in his industry? SteelSeries, be my Valentine.

Have $5 worth of fun for $0.

October 10th, 2009

GameTap is kicking ass lately. Heroes V Gold was added last week, Trine this week, and Trackmania is coming next week. There are about two dozen existing games being made 64-bit compatible, and just look at that list of new games being encoded. I’ll say it again: GameTap is the best value in gaming.

Is joke thievery illegal yet? Do I need to get a lawyer?

I suppose this means that Trackmania 2 will also be developed for consoles. Perhaps in time for Summer of Arcade 2010? That went well for RedLynx with Trials HD.

Watching this, I feel like Saw’s concept is a better fit for games and should have been applied to them in the first place. This doesn’t look bad — I wouldn’t be opposed to playing it in a year or so when it’s $10.

August 15th, 2009

If I hadn’t been fortunate enough to snag a code for it from Ben Kuchera’s Twitter feed, I probably wouldn’t be paying attention to Trials HD right now. I had written it off as a port-and-rename of the PC version, Trials 2: Second Edition, but there is actually more to it than that. There are a bunch of mini-games, unlockable bikes (with varying performance), and a level editor. The bike physics also feel markedly different — not necessarily better, but heavier. These heavier physics have made climbing easier, but it’s now harder to pull off flips and wheelies.

Although Trials HD’s features are a strong argument for choosing it over Trials 2, Trials 2 is no less of a good game than it was before, and it’s cheaper. There’s also the possibility that Trials HD will come to PC (where it would be HDer). A thread on the Trials 2 Steam forum has a developer response saying, “At the time is only for Xbox 360.” If I didn’t already win a free code, I would be waiting to hear more about that.

Unless “configure and run their own private servers” means mod support — which would be great news for players if true — I hope they have more than just private servers planned for subscribers. I say this because I want to see Quake Live succeed; it’s unfortunate that selling ads isn’t working out for them.

Don’t let them think crap like this is okay: stop using Digsby. I recommend Pidgin or Miranda IM as alternatives.

I skimmed this. Not because it’s so long, but because I realized that I don’t want to know everything about Rage before I play it. I don’t need to know anything else. No matter what happens, I’m going to buy it, and I’m going to play it. I did watch the trailer, though, and it made me happy.

June 6th, 2008

Trials 2: Second Edition is a physics-based stunt-racing game created by Helsinki, Finland-based studio RedLynx. The developer’s previous releases include Warhammer 40,000: Squad Command for the DS and PSP.

In Trials 2, players control a masochistic individual on a motorcycle who’s got it in his mind to climb, flip and sacrifice life and limb to make his way through all manner of obstacle courses. Course types are separated by various objectives. These include “Wheelie”, where points are awarded for driving on one wheel; “Flips”, where extra time and points are awarded for doing flips; and Dynamic, which sets you on courses filled with any variety of obstacles. These are in addition to the general track compilations of various difficulties. RedLynx has made a habit of distributing new tracks via free patches as well.
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