March 6th, 2010

I’ve already written about Portal 2 and the build-up to this formal announcement, but there’s one thing I didn’t know then: Portal 2 has co-op. Besides that, I’m considering the creative marketing campaign as the PC version announcement; this press release and Game Informer cover are for Xbox 360 players.

Hopes fulfilled.

Bad Company producer Patrick Bach talks about what makes Battlefield Battlefield, and the differences between designing for console players and PC players.

Despite reports to the contrary, yes, Silent Hunter 5 is cracked.

Probably the worst thing Activision did this week.

They also did this. I’m less interested in what’s happening now, though, than I am in what’s happening in a year or two when West and Zampella have a new game.

This is several weeks old, but I’ve only just seen it this week. And it’s relevant again. It’s educational and entertaining, even though it’s from the Xbox 360 perspective.

March 5th, 2010

Valve by Flickr user Tim DorrI’ve been trying to write some thoughts about Infinity Ward’s decapitation, but the sensationalist tone of the enthusiast press has distracted me. West and Zampella were kidnapped? Snuffed out? Those are the logical conclusions to why two people were escorted from their workplace? Activision may have released 9 Hero games last year, and Bobby Kotick probably wears socks weaved from baby hair, but they aren’t an organized crime syndicate. Is the extra traffic really worth exploiting a developing story?

My apathy may be due to my preoccupation with Valve this week. I usually think about Valve and Steam a lot anyway, and not always good thoughts. Sometimes I envision a future where Valve goes public and starts making Actiavellian decisions, such as developing Counter-Strike 2 as an Xbox 360 lead, charging $10 for the Engineer update, or releasing Half-Life 2: Episode 3 as three separate games. All of these belong to a future I don’t want to live in.
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February 27th, 2010

My words about it are over here.

Does game design work best when it’s analogous to film making, or to music composition? Neither, and I don’t think it’s important to make the distinction. Games shouldn’t imitate a specific art form, they should express the qualities of them all. Because they can. Video games are the culmination of art as technology, and technology as art. They’re amazing. We shouldn’t limit such a medium by trying to make sense of it in the context of less capable mediums.

Games as we know them today owe a lot to Carmack’s work. I can’t think of a person more deserving of this award.

This week also marks the first year anniversary of Quake Live, as well as the 14th year anniversary of QTest. In celebration, Quake Live received an update and event, and id employees past and present have reflected on QTest on the Bethesda blog.

Of course it is.

EA/DICE restricting dedicated server files to certain “partners” is leaving me conflicted about wanting Bad Company 2. They’re keeping dedicated servers on a leash, just out of reach of total freedom. But whether I like it or not, the market is changing, and we players seem incapable of shifting it in our favor. If EA’s restriction really is just to maintain statistic and rank integrity, and to sell maps (which seems benign in comparison to Activision’s or Ubisoft’s), I can be okay with it. Or I could, if it weren’t for EA’s history of shutting down online games.

But I’m probably overreacting. EA appears to deactivate games based on how many people still play. There’d be greater cause for concern if Battlefield 1942, despite its persisting popularity, had its master servers taken offline in light of a sequel being released. Besides, the Bad Company 2 beta was a heck of a lot of fun, and we haven’t had a successful non-Call of Duty, non-Valve shooter on PC in a long time. I’ll probably give in to temptation and buy it.

This is an hour-long “Quick Look” where every cut scene from Amped 3 is shown. I had no idea the game was so surreal.

February 24th, 2010

In January I posted a series of suggestions for how Valve could improve Steam. Since they’ve just announced and launched a beta version of the most significant update Steam has had since its 2003 launch, I’m comparing what I proposed before with what they’ve actually changed or added. I’ll omit the items which don’t apply.


This took a while.My suggestion: Allow users to create and name groups in the My Games and Friends lists.

What they did: Half of this suggestion was implemented; we can now create and add games to “categories” in our games library. It works like a tag system on a blog in that games can belong to multiple categories.

Follow-up: Allow users to filter by “installed” and “uninstalled” regardless of which category they’re viewing. Also add an extra context menu item with a sub-menu where users can add games to existing categories.


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February 12th, 2010

Jul. 15th 2009: “Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers, ultimately however this decision lies with our publisher.”

Feb. 12th 2010: “Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience “Alan Wake” was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive.”

What a heap of bovine excrement. By what logic is it not preferable to have a more “intimate” experience with the game Remedy is billing as a “psychological action thriller”?

Hooray. Take a cue, Redlynx, and give us a PC version of Trials HD.

I’m not sure that the first Bioshock had color blind accommodation, but it definitely had gamepad support and (after a patch) proper widescreen scaling. How and why do you remove such functionality in a sequel built on the same technology?

This is a fascinating feature about the best character in Mass Effect 2. For some nice shots (and potential wallpapers) of Thane, check out my Mass Effect 2 screenshot collection.

Still bracing for disaster.

I’ve liked and used SteelSeries mice and mousepads for the last few years because of their quality and customer service; now their chief marketing officer is publicly decrying one of the most effective marketing terms in his industry? SteelSeries, be my Valentine.

Have $5 worth of fun for $0.


January 30th, 2010

I wish Ubisoft would just use Steam or Impulse for authentication, though there’s many reasons for them not to. Chief among them, I think, is that using their own log-in system sets the basis for their own distribution platform — if not for full games, then for DLC, and they wouldn’t be forced to share revenue with anyone else. But besides syncing some data (which Steam does already), almost nothing about this looks as though it will benefit consumers.

What’s worse is Ubisoft charging $60 for the PC version of Assassin’s Creed II. But we can’t blame Ubisoft alone; they’re only following the precedent set by Activison. Instead, we can thank everyone who bought Modern Warfare 2 for $60.

Still, this could backfire. Assassin’s Creed is popular, but not like Call of Duty, especially among PC players. Plus it’s a singleplayer game — many people view that alone as a license to pirate.

While I’m on the subject of games without multiplayer: Bioshock 2 probably should be one.

Noble, but I’m concerned the group is unintentionally implying that Counter-Strike and Counter-Strike: Source aren’t still immensely popular. A lot of people won’t know better.

It’s not Lost Odyssey 2, but that’s all right. I’m one of the four people who liked Blue Dragon, so Mistwalker is 2-2 by my count. I only hope they’re using discretion in designing controls, as it’s a Wii game. I’ve been playing Tales of Symphonia: Dawn of the New World, and I think it’s a good example of how to use motion controls in an RPG (not for combat).

Also, is the title “The Last Story” a wry parody of the title “Final Fantasy” (they’re both Hironobu Sakaguchi games)?

Terry Cavanagh is asked about his origins and his influences. He’s also asked about Vx6’s $15 price. It felt high to me at first, but that was a habitual response. I know $15 isn’t too much for a good game of decent length. But I still haven’t bought it; I’ve been waiting to see about a Steamworks edition. And I’ve only just finished Braid — I need a respite before I tax myself with another such platformer.

January 13th, 2010

My recent Bearly Noteworthy post got me thinking about what I’d do to improve Steam. I thought about the features that I’ve wished for over the years, and I compiled them. Most of my suggestions are UI and Steam Community enhancements meant to give we users greater control over how our friends, our games, and our data are organized.

Social & Organizational

  • Allow users to create and name groups in the My Games and Friends lists; make them sortable.
  • Display the number and names of friends who own a game in a column in the My Games list. Also display the size of each game in a column in the My Games list
  • Make the Community Blotter more significant by integrating it with the existing Steam notifications system. On a related note, allow users to disable event notifications for individual groups.
  • Track the played time of non-Steam games launched through Steam.
  • Expand instant messaging features by making chat containers tabbed, and allow group chat rooms to exist inside them; this will encourage users to join group chat rooms. Additionally, expand Steam Friends so users can access other IM accounts (AIM, Windows Live Messenger) through it and through the overlay; tabbed chat containers make this practical.
  • Add user ratings and user reviews to the game store. Only allow users to rate and review games that they own. Allow other users to vote for or against the helpfulness of reviews, and allow users to comment on reviews.
  • Expand Steam Cloud by synchronizing favorite servers and server history. Consider allowing users to define custom sync options for files which Steam Cloud doesn’t officially support.

Miscellaneous

  • Expand the selection of Source mods hosted by the Steam store.
  • Add an audio player to the Steam overlay.
  • Open the server browser to plug-ins that add support for unsupported games; see Qtracker.
  • Abandon Internet Explorer as the renderer for the store page and as the Community Overlay browser; consider WebKit since it’s open source and multiplatform.

When Steam Community launched in 2007, I thought many of these features would have been added by now, but Steam’s evolution has been stunted. I lost sight of that point — perhaps because the competition’s software seems primitive in comparison, or simply because I’ve become enamored by the sales — but I see again that Steam has maturing to do.