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	<title>Downloadable Suicide &#187; splinter cell</title>
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		<title>Gamey Art; Carmack Lauded; Bad Company 2 Concerns</title>
		<link>http://downloadablesuicide.com/2010/02/27/gamey-art-carmack-lauded-bad-company-2-concerns/</link>
		<comments>http://downloadablesuicide.com/2010/02/27/gamey-art-carmack-lauded-bad-company-2-concerns/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 08:01:45 +0000</pubDate>
		<dc:creator>DoSu Team</dc:creator>
				<category><![CDATA[Bearly Noteworthy]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[battlefield 1942]]></category>
		<category><![CDATA[battlefield bad company 2]]></category>
		<category><![CDATA[dedicated servers]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[qtest]]></category>
		<category><![CDATA[quake live]]></category>
		<category><![CDATA[splinter cell]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://downloadablesuicide.com/?p=6244</guid>
		<description><![CDATA[Valve Reveals New Look Steam, Beta My words about it are over here. You Can Keep The Popcorn Does game design work best when it&#8217;s analogous to film making, or to music composition? Neither, and I don&#8217;t think it&#8217;s important to make the distinction. Games shouldn&#8217;t imitate a specific art form, they should express the [...]]]></description>
			<content:encoded><![CDATA[<div class="favicon"><a href="http://www.rockpapershotgun.com/2010/02/24/valve-reveals-new-look-steam-beta/">Valve Reveals New Look Steam, Beta</a></div>
<p>My words about it are <a href="http://downloadablesuicide.com/2010/02/24/the-steam-update-my-suggestions-their-implementations/">over here</a>.</p>
<div class="favicon"><a href="http://www.edge-online.com/blogs/you-can-keep-the-popcorn">You Can Keep The Popcorn</a></div>
<p>Does game design work best when it&#8217;s analogous to film making, or to music composition? Neither, and I don&#8217;t think it&#8217;s important to make the distinction. Games shouldn&#8217;t imitate a specific art form, they should express the qualities of them all. Because they can. Video games are the culmination of art as technology, and technology as art. They&#8217;re amazing. We shouldn&#8217;t limit such a medium by trying to make sense of it in the context of less capable mediums.</p>
<div class="favicon"><a href="http://www.shacknews.com/onearticle.x/62452">John Carmack Wins GDC Lifetime Achievement Award</a></div>
<p>Games as we know them today owe a lot to Carmack&#8217;s work. I can&#8217;t think of a person more deserving of this award.</p>
<p>This week also marks the first year anniversary of Quake Live, as well as the 14th year anniversary of QTest. In celebration, <a href="http://www.shacknews.com/onearticle.x/62510">Quake Live received an update and event</a>, and id employees past and present have <a href="http://bethblog.com/index.php/2010/02/24/the-day-quake-shook-the-gaming-world-carmack-et-al-share-their-qtest-memories/">reflected on QTest</a> on the Bethesda blog.</p>
<div class="favicon"><a href="http://www.shacknews.com/onearticle.x/62540">&#8230;Controversial New DRM System Being Used for Splinter Cell: Conviction on PC</a></div>
<p>Of course it is.</p>
<div class="favicon"><a href="http://arstechnica.com/gaming/news/2010/02/bad-company-2-pc-the-mw2-question-and-the-server-details.ars">Bad Company 2 PC: the MW2 question and the server details</a></div>
<p>EA/DICE restricting dedicated server files to certain &#8220;partners&#8221; is leaving me conflicted about wanting Bad Company 2. They&#8217;re keeping dedicated servers on a leash, just out of reach of total freedom. But whether I like it or not, the market is changing, and we players seem incapable of shifting it in our favor. If EA&#8217;s restriction really is just to maintain statistic and rank integrity, <a href="http://arstechnica.com/gaming/news/2010/02/bad-company-2-to-get-day-one-map-pack-if-you-buy-new.ars">and to sell maps</a> (which seems benign in comparison to Activision&#8217;s or Ubisoft&#8217;s), I can be okay with it. Or I could, if it weren&#8217;t for <a href="http://www.ea.com/2/service-updates">EA&#8217;s history of shutting down online games</a>. </p>
<p>But I&#8217;m probably overreacting. EA appears to deactivate games based on how many people still play. There&#8217;d be greater cause for concern if Battlefield 1942, despite its persisting popularity, had its master servers taken offline in light of a sequel being released. Besides, the Bad Company 2 beta was a heck of a lot of fun, and we haven&#8217;t had a successful non-Call of Duty, non-Valve shooter on PC in a long time. I&#8217;ll probably give in to temptation and buy it.</p>
<div class="favicon"><a href="http://www.giantbomb.com/quick-look-amped-3/17-2076/">Quick Look: Amped 3</a></div>
<p>This is an hour-long &#8220;Quick Look&#8221; where every cut scene from Amped 3 is shown. I had no idea the game was so surreal.</p>
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	tags: <a href="http://downloadablesuicide.com/tag/activision/" title="activision" rel="tag">activision</a>, <a href="http://downloadablesuicide.com/tag/art/" title="art" rel="tag">art</a>, <a href="http://downloadablesuicide.com/tag/battlefield-1942/" title="battlefield 1942" rel="tag">battlefield 1942</a>, <a href="http://downloadablesuicide.com/tag/battlefield-bad-company-2/" title="battlefield bad company 2" rel="tag">battlefield bad company 2</a>, <a href="http://downloadablesuicide.com/tag/dedicated-servers/" title="dedicated servers" rel="tag">dedicated servers</a>, <a href="http://downloadablesuicide.com/tag/dice/" title="dice" rel="tag">dice</a>, <a href="http://downloadablesuicide.com/tag/drm/" title="drm" rel="tag">drm</a>, <a href="http://downloadablesuicide.com/tag/ea/" title="EA" rel="tag">EA</a>, <a href="http://downloadablesuicide.com/tag/game-design/" title="game design" rel="tag">game design</a>, <a href="http://downloadablesuicide.com/tag/id-software/" title="id software" rel="tag">id software</a>, <a href="http://downloadablesuicide.com/tag/john-carmack/" title="john carmack" rel="tag">john carmack</a>, <a href="http://downloadablesuicide.com/tag/pc/" title="pc" rel="tag">pc</a>, <a href="http://downloadablesuicide.com/tag/qtest/" title="qtest" rel="tag">qtest</a>, <a href="http://downloadablesuicide.com/tag/quake-live/" title="quake live" rel="tag">quake live</a>, <a href="http://downloadablesuicide.com/tag/splinter-cell/" title="splinter cell" rel="tag">splinter cell</a>, <a href="http://downloadablesuicide.com/tag/steam/" title="steam" rel="tag">steam</a>, <a href="http://downloadablesuicide.com/tag/ubisoft/" title="ubisoft" rel="tag">ubisoft</a>, <a href="http://downloadablesuicide.com/tag/valve/" title="valve" rel="tag">valve</a><br />
]]></content:encoded>
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		<slash:comments>13</slash:comments>
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		</item>
		<item>
		<title>PC Gaming: Its Problems Stem From Mistreatment</title>
		<link>http://downloadablesuicide.com/2009/07/16/pc-gaming-its-problems-stem-from-mistreatment/</link>
		<comments>http://downloadablesuicide.com/2009/07/16/pc-gaming-its-problems-stem-from-mistreatment/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 07:43:14 +0000</pubDate>
		<dc:creator>DoSu Team</dc:creator>
				<category><![CDATA[Bearly Commentary]]></category>
		<category><![CDATA[bearly commentary]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[games journalism]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[outsourcing]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[prince of persia]]></category>
		<category><![CDATA[publisher]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[splinter cell]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://downloadablesuicide.com/?p=2967</guid>
		<description><![CDATA[The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://downloadablesuicide.com/uploads/panda_v2_sm.png" class="alignright size-full" alt="" />The PC is treated as a second-rate game platform. This is evidenced most strongly both by game publishers’ treatment of the PC versions of their multi-platform games as well as how the games press covers PC games whether they be multi-platform or exclusive. For roughly the last six years the PC has been perceived as being a dying platform. While some players have definitely shifted from PC to video game consoles during this same time frame, things aren’t that bad; the PC platform’s biggest problem is still the perception that gamers, game makers, and game journalists have of it. This problem, left to fester, has begun to have distinct effects on the way PC games are treated. </p>
<p>Publishers, when they even make a PC version of their game, don’t treat it as well as they do the console versions. Development of the PC version of multi-platform games is often outsourced to a third party, and the quality of the product suffers as a result.  But it isn’t always a problem of outsourcing; sometimes developers are simply told to focus their foremost efforts on the console versions. Marketing of the PC version also takes a hit; it is not uncommon for the PC version of a game to be released weeks to months after the console versions. Rarely will the PC version even be mentioned in magazine and comic book ads, much less television adverts; it will just be tossed out and left up to word of mouth and the virtually non-existent retail spaces to sell it to people.<br />
<span id="more-2967"></span><br />
<a href="http://downloadablesuicide.com/2009/01/30/032-outsourcing-a-port/"><img src="http://downloadablesuicide.com/wp-content/uploads/2009/01/man-2009-01-30.png" class="size-full"></a></p>
<p>Microsoft doesn’t help matters, either. You wouldn’t know it by watching their E3 press conferences, but they’re the same company that makes Windows, the largest PC game platform there is. Why don’t they let people know? Splinter Cell: Conviction made a splash this year at E3 2009, but on the big stage it was touted as an “Xbox 360 exclusive” to the press and to retailers; it was not until <em>after</em> the press conference that it was learned the game would be coming to PC as well.</p>
<p>Another effect of publishers&#8217; mistreatment of PC games is apparent in the way the games press covers them. Like it or not, much of what the most popular sources for game news, reviews, previews and other information chooses to cover and care about is largely driven by marketing. Members of the games press have said as much; if a game doesn’t have marketing behind it, they will not bother reviewing it, if they even know about it to begin with. As a result, games press has become increasingly console-focused. Only the most high profile PC games news is reported on, and even then, there’s rarely any editorial input as there is in posts about console games. Follow-ups are scarce. The press just does not care as much. Unless it’s an outlet that precludes console game coverage, of course, but they are few, and they are small. Being virtually unheard, they are not in a position to serve as consumer advocates as bigger sites can be. </p>
<p>Publishers need to be taken to task by the press for things like staggering the PC versions of their games, for not optimizing properly, not marketing them properly and for not making certain features and DLC available that are present in the console versions. Some examples of games that have had these issues in recent years include:</p>
<ul>
<li>Saints Row 2 &#8211; staggered release, poor optimization, no DLC.</li>
<li>Grand Theft Auto IV &#8211; staggered release, poor optimization, no DLC.</li>
<li>Ghostbusters &#8211; no multiplayer.</li>
<li>Tomb Raider: Underworld &#8211; no DLC, needed for true ending.</li>
<li>Prince of Persia &#8211; no DLC, needed for true ending.</li>
<li>Mass Effect – staggered release.</li>
<li>Dead Space – staggered release.</li>
<li>Mirror’s Edge – staggered release.</li>
<li>Assassin’s Creed – staggered release.</li>
<li>Bionic Commando – staggered release.</li>
<li>Red Faction: Guerilla – staggered release.</li>
<li>Street Fighter IV – staggered release.</li>
<li>The Last Remnant – staggered release.</li>
<li>Tom Clancy’s H.A.W.X. – no DLC.</li>
</ul>
<p>Granted, in certain cases, a staggered release for PC games means a more polished game with a few extra features or some extra content; this was the case with games such as Assassin’s Creed and Mass effect, but they are the exception, not the rule. And in the case of Mass Effect, I would <em>expect</em> that a developer create a user interface that is appropriate for the platform the game is on, though I still appreciate it. The point is that there would be a much bigger stink made about the issues surrounding the games listed above if the affected version had been the Xbox 360’s or Playstation 3’s. </p>
<p>I won’t purport to have all the answers to these problems, but I have an idea. Above all else: <em>care</em>. If you’re a gamer, whether you play PC games or not, if you care about video games at all, care about what happens to the PC platform. Care about how the games are treated, how they’re marketed, how they’re supported and how they’re covered. If you’re a publisher, care about your game and make it right, or don’t make it at all. Your poorly optimized, poorly marketed and under-supported game reflects negatively on the platform. If you’re press, care about the state of PC games. You’re opinion leaders; if you care, gamers will care. If gamers care, that will force publishers to care, and we&#8217;ll all be better off for it.</p>

	tags: <a href="http://downloadablesuicide.com/tag/bearly-commentary/" title="bearly commentary" rel="tag">bearly commentary</a>, <a href="http://downloadablesuicide.com/tag/dlc/" title="dlc" rel="tag">dlc</a>, <a href="http://downloadablesuicide.com/tag/e3/" title="e3" rel="tag">e3</a>, <a href="http://downloadablesuicide.com/tag/games-journalism/" title="games journalism" rel="tag">games journalism</a>, <a href="http://downloadablesuicide.com/tag/ghostbusters/" title="ghostbusters" rel="tag">ghostbusters</a>, <a href="http://downloadablesuicide.com/tag/grand-theft-auto-4/" title="grand theft auto 4" rel="tag">grand theft auto 4</a>, <a href="http://downloadablesuicide.com/tag/mass-effect/" title="mass effect" rel="tag">mass effect</a>, <a href="http://downloadablesuicide.com/tag/microsoft/" title="microsoft" rel="tag">microsoft</a>, <a href="http://downloadablesuicide.com/tag/mirrors-edge/" title="mirror&#039;s edge" rel="tag">mirror&#039;s edge</a>, <a href="http://downloadablesuicide.com/tag/outsourcing/" title="outsourcing" rel="tag">outsourcing</a>, <a href="http://downloadablesuicide.com/tag/pc/" title="pc" rel="tag">pc</a>, <a href="http://downloadablesuicide.com/tag/perception/" title="perception" rel="tag">perception</a>, <a href="http://downloadablesuicide.com/tag/playstation-3/" title="playstation 3" rel="tag">playstation 3</a>, <a href="http://downloadablesuicide.com/tag/port/" title="port" rel="tag">port</a>, <a href="http://downloadablesuicide.com/tag/prince-of-persia/" title="prince of persia" rel="tag">prince of persia</a>, <a href="http://downloadablesuicide.com/tag/publisher/" title="publisher" rel="tag">publisher</a>, <a href="http://downloadablesuicide.com/tag/sony/" title="sony" rel="tag">sony</a>, <a href="http://downloadablesuicide.com/tag/splinter-cell/" title="splinter cell" rel="tag">splinter cell</a>, <a href="http://downloadablesuicide.com/tag/xbox-360/" title="xbox 360" rel="tag">xbox 360</a><br />
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>A Giant Bomb E3: Conferences; Brink</title>
		<link>http://downloadablesuicide.com/2009/06/06/a-giant-bomb-e3-conferences-brink/</link>
		<comments>http://downloadablesuicide.com/2009/06/06/a-giant-bomb-e3-conferences-brink/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 07:07:29 +0000</pubDate>
		<dc:creator>DoSu Team</dc:creator>
				<category><![CDATA[Bearly Noteworthy]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[bearly noteworthy]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[brink]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[giant bomb]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[s.m.a.r.t.]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[splash damage]]></category>
		<category><![CDATA[splinter cell]]></category>
		<category><![CDATA[the saboteur]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://downloadablesuicide.com/?p=3440</guid>
		<description><![CDATA[It&#8217;s impossible to not make this weeks&#8217; Bearly Noteworthy post completely about E3 and E3-related announcements. Since most of the E3 coverage that I consumed originated at GiantBomb.com, I&#8217;m also finding it difficult not to make this a post that links solely to GiantBomb.com. So fuck it. They simply killed it on coverage with basically [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s impossible to not make this weeks&#8217; Bearly Noteworthy post completely about E3 and E3-related announcements. Since most of the E3 coverage that I consumed originated at <a href="http://giantbomb.com">GiantBomb.com</a>, I&#8217;m also finding it difficult not to make this a post that links solely to <a href="http://giantbomb.com">GiantBomb.com</a>. So fuck it. They simply killed it on coverage with basically five dudes. Tons of video content, daily podcasts, interviews, wrap-up posts, and very little of the premature, judgmental snark that is endemic to rapid-fire coverage.</p>
<div class="favicon"><a href="http://www.giantbomb.com/news/conference-bomb-drop/1366/">Conference Bomb Drop</a></div>
<p>Bullet-point highlights from the Microsoft, EA and Ubisoft conferences. My favorites from Microsoft: Crackdown 2, Alan Wake. From EA: Crysis 2, hooray! The Saboteur looks rad. And Ubisoft: I am stupid amounts of excited for Splinter Cell. Rabbids make me sick.</p>
<div class="favicon"><a href="http://www.giantbomb.com/news/nintendo-all-you-need/1379/">Nintendo: All You Need</a></div>
<p>Sequels! More Mario looks good.</p>
<div class="favicon"><a href="http://www.giantbomb.com/news/sony-all-you-need/1380/">Sony: All you Need</a></div>
<p>Price drop? Aw. Really, though, I was glad to see Final Fantasy XIV will be coming to PC in addition to PS3 just as XI did.</p>
<div class="favicon"><a href="http://www.giantbomb.com/e3-2009-interview-brink/17-826/">E3 2009 Interview: Brink</a></div>
<p>Brink is the game that I most wanted information about when going into E3. I haven&#8217;t made up my mind on S.M.A.R.T. yet (it&#8217;s explained in the video embedded below), but I think it may make more sense within the context of the game. I hope we get to see some gameplay soon. I&#8217;d also like to know what Bethesda&#8217;s involvement is with this project; they haven&#8217;t said much, only Splash Damage has. I&#8217;ve got a feeling Bethesda may just be publishing on this one.</p>
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	tags: <a href="http://downloadablesuicide.com/tag/alan-wake/" title="alan wake" rel="tag">alan wake</a>, <a href="http://downloadablesuicide.com/tag/bearly-noteworthy/" title="bearly noteworthy" rel="tag">bearly noteworthy</a>, <a href="http://downloadablesuicide.com/tag/bethesda/" title="bethesda" rel="tag">bethesda</a>, <a href="http://downloadablesuicide.com/tag/brink/" title="brink" rel="tag">brink</a>, <a href="http://downloadablesuicide.com/tag/crysis-2/" title="crysis 2" rel="tag">crysis 2</a>, <a href="http://downloadablesuicide.com/tag/e3/" title="e3" rel="tag">e3</a>, <a href="http://downloadablesuicide.com/tag/ea/" title="EA" rel="tag">EA</a>, <a href="http://downloadablesuicide.com/tag/final-fantasy-xiv/" title="final fantasy xiv" rel="tag">final fantasy xiv</a>, <a href="http://downloadablesuicide.com/tag/giant-bomb/" title="giant bomb" rel="tag">giant bomb</a>, <a href="http://downloadablesuicide.com/tag/mario/" title="mario" rel="tag">mario</a>, <a href="http://downloadablesuicide.com/tag/microsoft/" title="microsoft" rel="tag">microsoft</a>, <a href="http://downloadablesuicide.com/tag/nintendo/" title="nintendo" rel="tag">nintendo</a>, <a href="http://downloadablesuicide.com/tag/playstation-3/" title="playstation 3" rel="tag">playstation 3</a>, <a href="http://downloadablesuicide.com/tag/red-steel-2/" title="red steel 2" rel="tag">red steel 2</a>, <a href="http://downloadablesuicide.com/tag/smart/" title="s.m.a.r.t." rel="tag">s.m.a.r.t.</a>, <a href="http://downloadablesuicide.com/tag/sony/" title="sony" rel="tag">sony</a>, <a href="http://downloadablesuicide.com/tag/splash-damage/" title="splash damage" rel="tag">splash damage</a>, <a href="http://downloadablesuicide.com/tag/splinter-cell/" title="splinter cell" rel="tag">splinter cell</a>, <a href="http://downloadablesuicide.com/tag/the-saboteur/" title="the saboteur" rel="tag">the saboteur</a>, <a href="http://downloadablesuicide.com/tag/zelda/" title="zelda" rel="tag">zelda</a><br />
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