This could be what saves mods from being marginalized into extinction. Bringing mods to the fore of a digital distribution platform could be what gives mods which don’t get attention from press or developers (which is most of them) a chance at being played.
If I hadn’t been fortunate enough to snag a code for it from Ben Kuchera’s Twitter feed, I probably wouldn’t be paying attention to Trials HD right now. I had written it off as a port-and-rename of the PC version, Trials 2: Second Edition, but there is actually more to it than that. There are a bunch of mini-games, unlockable bikes (with varying performance), and a level editor. The bike physics also feel markedly different — not necessarily better, but heavier. These heavier physics have made climbing easier, but it’s now harder to pull off flips and wheelies.
Although Trials HD’s features are a strong argument for choosing it over Trials 2, Trials 2 is no less of a good game than it was before, and it’s cheaper. There’s also the possibility that Trials HD will come to PC (where it would be HDer). A thread on the Trials 2 Steam forum has a developer response saying, “At the time is only for Xbox 360.” If I didn’t already win a free code, I would be waiting to hear more about that.
Unless “configure and run their own private servers” means mod support — which would be great news for players if true — I hope they have more than just private servers planned for subscribers. I say this because I want to see Quake Live succeed; it’s unfortunate that selling ads isn’t working out for them.
I skimmed this. Not because it’s so long, but because I realized that I don’t want to know everything about Rage before I play it. I don’t need to know anything else. No matter what happens, I’m going to buy it, and I’m going to play it. I did watch the trailer, though, and it made me happy.
Beginning next week and continuing on through Christmas, a lot of high-profile games are going to come out. Naturally, this means information about delays (FREAK OUT!!), pre-order bonuses, and special editions is occupying news sites. This is wonderful if you’re a person who buys new games at release, but that’s not me. As such, news this week has been a let-down.
Paul Wedgwood of Splash Damage brings to our attention what seems to be common sense, but may not be. I’ve never considered, for example (and maybe I’m just out of touch here), that I can’t think of a single developer who has a history of making licensed games and/or ports that eventually went on to make a break-out hit. I’m sure there has to be some exception to the rule, but I can’t think of one.
Maybe I didn’t react as harshly as John Romero did, but I was definitely caught way off guard by the news of ZeniMax buying out id Software. Once my brain caught up with my gut, though, I decided it might not be such a bad thing for id to have some stability in a publisher. Reading this interview earlier today put me further at ease.
The only thing I’m left wondering about now is, how does Splash Damage and their collaboration with Bethesda on Brink fit into all of this? Did SD play matchmaker? Is an acquisition in their future as well? After all, the partnership was announced way back in May of 2008, well before the E3 meeting between id Software and ZeniMax.
Ah! News like this frightens me. Remember Westwood? What’s left of them are called EA LA now. Admittedly, this is a different EA than the one that acquired Westwood, but this development still gives me pause. For purely selfish reasons, I’m glad to see that BioWare seems to be The Top in the relationship.
This is probably just my tinfoil hat talking, but GameStop doing this feels like an intentional slight against Stardock’s Impulse service. Anyone who buys Demigod at retail will shortly have their eyeballs on a competitor’s store, as the game requires Impulse activation. Customers bringing the game home and attempting to activate could have hit a brick wall and been left with half a game. This would have no doubt sullied their attitude toward the service. Fortunately, Stardock was on the ball and that didn’t happen; the game’s release was moved up a day.
After what was probably the cruelest April Fool’s joke to come from the games industry just a few weeks ago, Microids has officially announced – fo’ reals this time – plans to develop Syberia 3. It seems Sony could impede their ability to turn a profit, however.
Please forgive the GameSpotness, but they got the interview. Ugh. Anyway, lots of interesting info in here. Particularly a video that I hadn’t seen elsewhere, kind of a tech demo from inside Rage. Also, word of some as-of-yet-unannounced games that will debut at E3. So far we know about Wolfenstein, Doom 4, Rage, and Quake Live (still technically in BETA). Could it be Quake V?
This game looks like great fun. I’m surprised to see another PC/PSN game, we don’t see many of those. I think the last one was Everyday Shooter. Trine’s from the same developer that made Shadowgrounds, so here’s hoping its multiplayer isn’t local-only too.
I didn’t see this news bit get much circulation, but it seems Capcom has spilled the beans about when the PC versions of several upcoming games will be coming out relative to their console versions. Most notably, it seems that Dead Rising 2 may not be coming to PC at the same time as Xbox 360 and Playstation 3, as I had feared.
Depending who you ask, Rage is coming out this year… but it’s really not. There was some confusion over this interview that Geoff Keighley conducted with Todd Hollenshead during D.I.C.E. last week. Many people thought that Todd said “No, we’ll be out this year” when questioned about their targeted release window for Rage. In fact, he said “No, we won’t be out this year”. I happened to hear right the first time, but had to double check myself when several items in my RSS reader reported the contrary.